EXCEEDS logo
Exceeds
Nazanin Beheshti

PROFILE

Nazanin Beheshti

Worked on stabilizing and optimizing the OpenVINO GPU backend, focusing on bug fixes that improved model compatibility, numerical stability, and output accuracy. Addressed shape propagation and datatype handling issues in low-precision transformations, enabling broader support for CoPilot models in the openvinotoolkit/openvino repository. Implemented targeted fixes for quantize-dequantize (QDQ) layer overflows and convolution layout handling, enhancing reliability for GPU inference. Resolved fusion-related inaccuracies by disabling problematic element-wise fusions with fully connected layers, ensuring correct outputs on the OV GPU stack. Utilized C++ and GPU programming expertise, emphasizing low-level algorithm optimization, quantization techniques, and rigorous unit testing throughout the development process.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

6Total
Bugs
6
Commits
6
Features
0
Lines of code
220
Activity Months3

Work History

June 2026

1 Commits

Jun 1, 2026

June 2026 monthly summary focusing on the OV GPU stability and model accuracy improvements achieved through a targeted fusion-related fix in the OpenVINO stack. The work narrowed the root cause of output garbage to the element-wise fusion connected to input_hidden_states fused with the fully connected (FC) layer, and implemented a fix that yields meaningful, correct outputs on OV GPU. The change was verified against the oneDNN kernel path and with input buffers dumped from OV GPU, ensuring kernel correctness and end-to-end consistency. Key business value: improved model reliability and output accuracy on the OV GPU path, reducing the risk of garbage outputs in production inference and enabling more trustworthy AI deployments on NVIDIA OV-based hardware.

February 2026

2 Commits

Feb 1, 2026

February 2026 monthly summary for openvinotoolkit/openvino: Focused on stabilizing the GPU execution path and improving layout robustness in the OpenVINO GPU backend. Delivered two critical bug fixes with direct business impact: improved numerical stability for QDQ layers using uint16 zero points on GPU, and corrected convolution layout handling for zero-rank inputs. These changes reduce runtime instability, enable broader GPU model coverage, and improve reliability for customer deployments on Intel GPUs. Demonstrated strong collaboration across the graph compiler and layout optimizer teams, with targeted changes in post-QDQ-stripping passes and reorder/fuse logic. Tickets CVS-178367 and CVS-180503 tracked the work; commits include 0fd595c2470f106bb85416a3918437662158f7ba (GPU QDQ fix) and 8bcbd42dea5161a71d2af9f449f4411410a7bc64 (zero-rank conv layout)Co-authored by Vladislav Golubev.

January 2026

3 Commits

Jan 1, 2026

January 2026 performance summary for openvinotoolkit/openvino focusing on CoPilot compatibility fixes on OV GPU. Delivered targeted bug fixes to stabilize deployment of CoPilot models by addressing shape propagation, datatype handling, and precision in low-precision transformations, enabling broader model support and improved runtime reliability.

Activity

Loading activity data...

Quality Metrics

Correctness86.6%
Maintainability76.6%
Architecture80.0%
Performance73.4%
AI Usage46.6%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ developmentGPU programmingNumerical stabilityPerformance optimizationalgorithm optimizationlow precision transformationslow-level programmingperformance optimizationquantization techniquesunit testing

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

openvinotoolkit/openvino

Jan 2026 Feb 2026
2 Months active

Languages Used

C++

Technical Skills

C++ developmentGPU programminglow precision transformationslow-level programmingperformance optimizationquantization techniques

aobolensk/openvino

Jun 2026 Jun 2026
1 Month active

Languages Used

C++

Technical Skills

C++ developmentGPU programmingperformance optimizationunit testing