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Nemoel-Tomo

PROFILE

Nemoel-tomo

Tomo contributed to MontyTRC89/TombEngine by developing and refining gameplay features, visual effects, and engine systems over eight months. He implemented particle-based waterfall emitters, firefly swarm ambiance, and TR3-inspired hazards, focusing on C++ and Lua for engine programming and scripting. His work included refactoring particle systems for maintainability, optimizing fish swarm AI with antitrigger logic to improve performance, and stabilizing features like the Fire Pendulum through targeted bug fixes. Tomo also enhanced documentation and contributor governance, ensuring clear onboarding and codebase integrity. His engineering demonstrated depth in graphics programming, real-time systems, and sustainable code practices within a collaborative environment.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

11Total
Bugs
2
Commits
11
Features
8
Lines of code
48,882
Activity Months8

Your Network

5 people

Work History

November 2025

1 Commits

Nov 1, 2025

Month: 2025-11 — Focused stability and fidelity work on MontyTRC89/TombEngine. Delivered a critical Fire Pendulum crash fix, restored fire visuals, and added safeguards to prevent future exceptions. The patch was tracked under hotfix #1777, providing traceability and quick rollback. This work enhances user experience, reduces crash risk, and demonstrates solid debugging, patch management, and performance-conscious engineering.

September 2025

1 Commits • 1 Features

Sep 1, 2025

Month: 2025-09 – MontyTRC89/TombEngine. Key features delivered: Fish Emitter Antitrigger Feature introduces antitrigger behavior for fish emitters to reduce unnecessary processing and improve the fish swarm's escape direction when players are nearby. Commit: 0c7ecb192905e6279bd3bfec32d938f9de23e706 (Antitrigger fish emitter). Major bugs fixed: addressed a performance bottleneck in fish emitter handling by integrating antitrigger logic, stabilizing frame rates in dense scenes. Overall impact and accomplishments: enhances gameplay responsiveness, reduces CPU load in real-time fish swarm scenarios, and establishes a scalable emitter behavior pattern for future AI features. Technologies/skills demonstrated: real-time systems optimization, AI behavior modeling, performance profiling, and disciplined version control (reference to #1738).

August 2025

2 Commits • 1 Features

Aug 1, 2025

Concise monthly summary for MontyTRC89/TombEngine (2025-08). Focused on delivering new TR3-themed hazards, improvements to rendering and scripting API, and codebase cleanup, with a view toward gameplay value, stability, and maintainability.

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 performance summary for MontyTRC89/TombEngine: Focused on delivering new visual and gameplay features, stabilizing critical AI swarm behaviors, and improving developer workflow through better documentation. Key outcomes include the Swinging Flame Pendulum feature with a new Lua API for dynamic FX fog, and targeted fixes to FishAI and Corpse interactions to improve swarm reliability and combat visuals. The work enhances player engagement, reduces edge-case bugs in enemy/swarm behavior, and speeds content authoring with Lua-driven visuals.

March 2025

1 Commits • 1 Features

Mar 1, 2025

Monthly summary for 2025-03 focused on delivering a high-impact visual ambient feature and setting groundwork for scalable environmental effects in MontyTRC89/TombEngine.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 (MontyTRC89/TombEngine) focused on code quality and maintainability improvements in the Waterfall emitter subsystem. Delivered a refactor and API rename that changes the Density parameter to Sparseness, improved readability, removed unused variables, and aligned formatting and logic. No major user-facing features this month, but the changes reduce future maintenance cost and set the stage for safer enhancements. Commits include a formatting fix to the Waterfall emitter (77d0865c8a37dea33d2573b8079b8c9b59f2665a) which accompanied the refactor.

January 2025

2 Commits • 2 Features

Jan 1, 2025

January 2025 monthly work summary for MontyTRC89/TombEngine focusing on delivering two high-value features for Tomb Raider I integration, boosting gameplay fidelity, engine robustness, and future extensibility. Key work centered on particle-based visuals for dynamic water and a new level-appropriate trap, with attention to performance, compatibility, and documentation.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 (MontyTRC89/TombEngine) — Focused on contributor governance and clean attribution. Key delivery: Documentation Update to AUTHORS.md to reflect Tomo's 'special FX coding' contributions, implemented via commit 30e053dc935646a3c8d900b2adbd90b107995048. This strengthens onboarding, collaboration, and accuracy of attribution. No major bugs fixed this month. Impact: clearer contributor roles, improved project governance, and maintained codebase integrity through disciplined documentation and version-control practices. Skills demonstrated: documentation, PR governance, commit hygiene, and open-source collaboration.

Activity

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Quality Metrics

Correctness87.2%
Maintainability83.6%
Architecture81.8%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

CC++HTMLLuaMarkdown

Technical Skills

3D Environment Design3D RenderingAsset IntegrationBug FixingC++C++ programmingCode RefactoringDocumentationDocumentation UpdateEffect SystemsEngine DevelopmentEngine ProgrammingGame DevelopmentGame Engine DevelopmentGraphics Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MontyTRC89/TombEngine

Oct 2024 Nov 2025
8 Months active

Languages Used

C++HTMLLuaMarkdownC

Technical Skills

C++Engine DevelopmentEngine ProgrammingGame DevelopmentGraphics ProgrammingLevel Design

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