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nikola-cao

PROFILE

Nikola-cao

Over a three-month period, contributed to the Gauge repository by building and refining multiplayer game modes and data-driven features for iOS. Developed the core Take Match multiplayer experience, implementing real-time peer connectivity, room management, and synchronized gameplay using Swift, SwiftUI, and MultipeerConnectivity. Enhanced user experience through MVVM architecture, UI navigation improvements, and robust join/leave handling. Expanded player discovery with rich user profiles and integrated Firestore-backed data to support dynamic content in the Take Time game mode. Focused on maintainable code through refactoring and modularization, while leveraging Firebase and advanced file management to streamline development and enable scalable, interactive gameplay.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

13Total
Bugs
1
Commits
13
Features
4
Lines of code
2,553
Activity Months3

Work History

April 2025

4 Commits • 2 Features

Apr 1, 2025

April 2025 — Gauge (gtiosclub/Gauge): Delivered two high-impact features focused on improving player discovery, engagement, and data-driven content, while improving maintainability and frontend architecture. No critical bugs reported; minor polish through refactors and UI restructuring.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for gtiosclub/Gauge: Delivered TakeMatch Multiplayer core gameplay with real-time connectivity, enabling players to submit answers, navigate to a waiting screen, and view results once all submissions are in, with real-time synchronization of game state across connected peers. Added multipeer connectivity and an interactive input UI for real-time play, establishing a solid foundation for peer-to-peer competition.

February 2025

7 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for Gauge (gtiosclub/Gauge): Delivered the Take Match core multiplayer game mode end-to-end, including room creation/join, host/player roles, low-latency multiplayer connectivity, and the initial gameplay loop. Fixed critical join/leave stability issues for non-host players and laid the MVVM/UI foundations (GameRoomView, GameSettingsVM, GamesHome) to enable faster iteration and cross-device testing. The work establishes a scalable multiplayer workflow and improves user experience through navigation and UI polish.

Activity

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Quality Metrics

Correctness83.0%
Maintainability81.6%
Architecture82.2%
Performance75.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

JSONObjective-CSwift

Technical Skills

Data ManagementFile ManagementFirebaseFirestoreFront-end DevelopmentGame DevelopmentMobile DevelopmentMultipeer ConnectivityMultipeerConnectivityNetworkingRefactoringSwiftUIiOS Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gtiosclub/Gauge

Feb 2025 Apr 2025
3 Months active

Languages Used

Objective-CSwiftJSON

Technical Skills

File ManagementFront-end DevelopmentMultipeer ConnectivityMultipeerConnectivityNetworkingRefactoring