
Over a three-month period, contributed to the Gauge repository by building and refining multiplayer game modes and data-driven features for iOS. Developed the core Take Match multiplayer experience, implementing real-time peer connectivity, room management, and synchronized gameplay using Swift, SwiftUI, and MultipeerConnectivity. Enhanced user experience through MVVM architecture, UI navigation improvements, and robust join/leave handling. Expanded player discovery with rich user profiles and integrated Firestore-backed data to support dynamic content in the Take Time game mode. Focused on maintainable code through refactoring and modularization, while leveraging Firebase and advanced file management to streamline development and enable scalable, interactive gameplay.
April 2025 — Gauge (gtiosclub/Gauge): Delivered two high-impact features focused on improving player discovery, engagement, and data-driven content, while improving maintainability and frontend architecture. No critical bugs reported; minor polish through refactors and UI restructuring.
April 2025 — Gauge (gtiosclub/Gauge): Delivered two high-impact features focused on improving player discovery, engagement, and data-driven content, while improving maintainability and frontend architecture. No critical bugs reported; minor polish through refactors and UI restructuring.
March 2025 monthly summary for gtiosclub/Gauge: Delivered TakeMatch Multiplayer core gameplay with real-time connectivity, enabling players to submit answers, navigate to a waiting screen, and view results once all submissions are in, with real-time synchronization of game state across connected peers. Added multipeer connectivity and an interactive input UI for real-time play, establishing a solid foundation for peer-to-peer competition.
March 2025 monthly summary for gtiosclub/Gauge: Delivered TakeMatch Multiplayer core gameplay with real-time connectivity, enabling players to submit answers, navigate to a waiting screen, and view results once all submissions are in, with real-time synchronization of game state across connected peers. Added multipeer connectivity and an interactive input UI for real-time play, establishing a solid foundation for peer-to-peer competition.
February 2025 monthly summary for Gauge (gtiosclub/Gauge): Delivered the Take Match core multiplayer game mode end-to-end, including room creation/join, host/player roles, low-latency multiplayer connectivity, and the initial gameplay loop. Fixed critical join/leave stability issues for non-host players and laid the MVVM/UI foundations (GameRoomView, GameSettingsVM, GamesHome) to enable faster iteration and cross-device testing. The work establishes a scalable multiplayer workflow and improves user experience through navigation and UI polish.
February 2025 monthly summary for Gauge (gtiosclub/Gauge): Delivered the Take Match core multiplayer game mode end-to-end, including room creation/join, host/player roles, low-latency multiplayer connectivity, and the initial gameplay loop. Fixed critical join/leave stability issues for non-host players and laid the MVVM/UI foundations (GameRoomView, GameSettingsVM, GamesHome) to enable faster iteration and cross-device testing. The work establishes a scalable multiplayer workflow and improves user experience through navigation and UI polish.

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