
Worked on the flarialmc/dll repository to deliver a Java View Bobbing System featuring per-user UI integration and a BobHurt hook for hurt animations. Leveraging C++ and GLM, the implementation introduced ViewModel scaling options for runtime tuning and refactored the bobbing and jump logic to align with an existing Lua script. This refactor improved the accuracy of velocity calculations, translation targets, and jump offset clamping, enhancing animation fidelity and runtime stability. The work focused on cross-language consistency and user-specific animation control, drawing on skills in 3D math, event handling, and game modding to address nuanced resource and UI management challenges.
June 2025 performance summary for flarialmc/dll: Delivered the Java View Bobbing System with per-user UI integration (notchyves) and a BobHurt hook for hurt animations, plus ViewModel scaling options. Refactored bobbing/jump logic to align with the Lua script and refined velocity, translation targets, and jump offset clamping for accuracy. This work improves cross-language consistency, runtime stability, and user-specific animation fidelity.
June 2025 performance summary for flarialmc/dll: Delivered the Java View Bobbing System with per-user UI integration (notchyves) and a BobHurt hook for hurt animations, plus ViewModel scaling options. Refactored bobbing/jump logic to align with the Lua script and refined velocity, translation targets, and jump offset clamping for accuracy. This work improves cross-language consistency, runtime stability, and user-specific animation fidelity.

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