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OdinStrange

PROFILE

Odinstrange

Seowon contributed to the CCC-Server/CCC-Database project by designing and implementing new card game features, expanding archetypes, and stabilizing core mechanics over eight months. Using Lua and SQL, Seowon enhanced game logic, improved database integrity, and delivered robust scripting for card effects and summoning systems. Their work included schema modifications, localization updates, and bug fixes that addressed edge-case failures and improved gameplay reliability. Seowon’s technical approach emphasized maintainable code, clear commit traceability, and scalable system design, resulting in a more reliable and extensible card game platform that supports ongoing content updates and ensures consistent player experience.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

92Total
Bugs
13
Commits
92
Features
24
Lines of code
8,048
Activity Months8

Work History

January 2026

10 Commits • 2 Features

Jan 1, 2026

January 2026 CCC-Database monthly report focused on stabilizing core summon mechanics and graveyard interactions, delivering reliable Pendulum and Special Summon handling, improvements to Overlay and Xyz mechanics, and critical bug fixes for activation counts and graveyard logic. The work enhances gameplay flow, correctness, and edge-case handling across turns and interactions, with changes traced to multiple commits across the month.

December 2025

36 Commits • 10 Features

Dec 1, 2025

2025-12 CCC-Database monthly summary: Delivered feature expansions, balancing adjustments, new content, and stability improvements. Notable outcomes include Ae effects added and tuned for better visual feedback, comprehensive balance work across core effects, introduction of new cards (including 헤블론), text and localization consistency improvements, UI effect visibility enhancements, and broad core/stability bug fixes. These efforts improved gameplay quality, reduced incidents, and established a solid foundation for upcoming features and content. Key outcomes: - Ae effects: added and tuned for improved visual feedback and gameplay feel. - Core balancing: adjustments to Haniel 2nd effect, attack power, Nex effect, and general effects for better balance. - Content expansion: new cards added (헤블론 included). - Quality and stability: extensive bug fixes across modules, core stabilization, and global error handling. - UX and localization: UI effect visibility improvements and localization/text consistency.

October 2025

2 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — Card Game Simulation reliability improvements paired with the introduction of new archetypes to broaden gameplay options. Completed targeted bug fixes and scripting work that enhances accuracy, testing coverage, and future extensibility of the CCC-Database project.

September 2025

25 Commits • 4 Features

Sep 1, 2025

September 2025 monthly summary for CCC-Server/CCC-Database. Focused on stabilizing the data layer, standardizing naming, and enhancing scripting capabilities to improve reliability and speed of feature delivery. Key outcomes include database schema modifications enabling new data models, standardized component naming to reduce onboarding time, and consolidated Lua scripting updates. Across the codebase, critical issues in effects rendering, script execution, and general errors were fixed, improving runtime stability and user experience. These efforts reduced risk, accelerated future changes, and reinforced data integrity. Technologies demonstrated include SQL migrations, Lua scripting, and cross-component debugging.

August 2025

8 Commits • 1 Features

Aug 1, 2025

2025-08 Monthly Performance Summary for CCC-Database focused on delivering new content and stabilizing core card mechanics to drive player engagement and reliable gameplay. Key features delivered include a Dragonia Card Expansion with new monster pool, scripts and archetypes. Major bugs fixed centered on Card Effect Handling and Activation, addressing tuner status on graveyard revivals, effect reason checks, activation conditions, target handling, and related costs. The work reinforces gameplay rules integrity, reduces edge-case failures, and enables further content iterations.

July 2025

3 Commits • 2 Features

Jul 1, 2025

Month: 2025-07. This period focused on delivering high-impact features and stabilizing core gameplay mechanics in CCC-Database, with a clear focus on business value and player experience.

June 2025

6 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for CCC-Server/CCC-Database highlighting key features delivered, major bugs fixed, overall impact, and demonstrated skills. Focused on adding balance-friendly Mannadium archetype expansions, tuning companion cards, and strengthening data localization and integrity for ongoing maintenance.

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for CCC-Server/CCC-Database focused on data integrity and enhanced filtering capabilities. Delivered a binary data update to the database binary (odinlstrange.cdb) with no textual code changes, complemented by an enhancement to the filtering logic for Fairy-type cards by removing the TYPE_SYNCHRO constraint in s.sfilter. These changes reinforce data reliability and improve user-facing search and deck-building workflows, with clear commit traceability.

Activity

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Quality Metrics

Correctness81.0%
Maintainability81.4%
Architecture77.6%
Performance82.0%
AI Usage21.2%

Skills & Technologies

Programming Languages

CDBLuaSQLlua

Technical Skills

Bug FixingCard Game DesignCard Game LogicDatabase ManagementGame DevelopmentGame ScriptingLuaLua programmingLua scriptingScriptingcard game mechanicsdata integritydata modelingdata structure designdata visualization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CCC-Server/CCC-Database

May 2025 Jan 2026
8 Months active

Languages Used

LualuaCDBSQL

Technical Skills

ScriptingCard Game LogicDatabase ManagementGame DevelopmentBug FixingCard Game Design

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