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DAIBUTU\okayu

PROFILE

Daibutu\okayu

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

66Total
Bugs
8
Commits
66
Features
32
Lines of code
87,036
Activity Months3

Work History

September 2025

48 Commits • 24 Features

Sep 1, 2025

September 2025 performance summary for repository RyuichiroYoshida/September. Delivered a robust host-managed Result System Core and completed end-game flow, establishing reliable results handling and a solid pre-merge readiness. Expanded the UI across multiple pages (2–4) with timer-based updates, in-game score display, and associated design/assets, enabling richer player feedback and faster iteration. Implemented advanced scoring and meta mechanics, including Sartubi/Hulk scoring refinements, rank-based voice playback, and a meta upgrade mechanism to address forgotten meta raises. Executed a broad bug-fix and stability sweep (result updates, time handling, kill log/Hulk issues, scenes, and UI) to improve reliability and player experience. Enhanced visuals and polish through design assets integration and UI refinements to align with branding and UX goals.

August 2025

14 Commits • 6 Features

Aug 1, 2025

August 2025: Delivered a cohesive set of features across visual overhaul, interactive exhibits, UI refactor, and performance improvements for RyuichiroYoshida/September. Key accomplishments include: (1) BokeBoke Prefab Visual Overhaul — repositioned/rotated Pteranodon and Moai, updated the model, removed HitBoxManager, added a Lobby fade panel to smooth scene transitions. (2) London Telephone and Pterodactyl Effects Upgrade — enhanced effects, added Fire prefab, muzzle flash and particles, improved interaction parameters, and introduced RPC-based attack synchronization to reduce latency discrepancies. (3) UI System Refactor and Asset Refresh — centralized UI management with InGameUIRootRefs, renamed KillLogText, streamlined prefabs and assets to support additive UI workflows. (4) Haru Character Assets and Interaction Enhancements — added Haru textures, fixed UI bug, extended interaction logic and cooldowns across exhibits. (5) Car Exhibit Interactive Feature — introduced a car exhibit with new prefabs and spline-driven movement, updated player base settings and build references for smoother integration. (6) Animation System Additive Blending Upgrade — added additive animation support, cleaned up unused folders, and refactored the playback system for synchronized client-side animations.

July 2025

4 Commits • 2 Features

Jul 1, 2025

2025-07 Monthly Summary for RyuichiroYoshida/September focusing on interactive gameplay and multiplayer stability.

Activity

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Quality Metrics

Correctness83.6%
Maintainability82.4%
Architecture80.0%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Asset ConfigurationUnity C#Unity MetaUnity PrefabUnityScriptYAML

Technical Skills

3D ModelingAnimationAssembly Definition FilesAsset IntegrationAsset ManagementAudio IntegrationBug FixBug FixingC#C# ScriptingCode RefactoringData ManagementEnum HandlingGame DevelopmentInput System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RyuichiroYoshida/September

Jul 2025 Sep 2025
3 Months active

Languages Used

C#UnityUnityScriptYAMLUnity Asset ConfigurationUnity C#Unity MetaUnity Prefab

Technical Skills

AnimationAsset IntegrationC#Game DevelopmentNetworkingRPC

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