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Olliver Schinagl

PROFILE

Olliver Schinagl

Oliver Schinagl focused on targeted quality improvements across embedded systems and game narrative projects over a two-month period. In the Fmstrat/esphome repository, Oliver addressed two high-impact bugs by correcting a data type mismatch in SPI bit-banging transfers and refining Kelvin unit parsing in the climate component, both implemented in C++ with attention to configuration and unit testing. Later, in the endless-sky/endless-sky repository, Oliver enhanced narrative clarity by fixing a dialogue typo in a mission script, applying skills in text editing and narrative design. The work demonstrated careful attention to detail and a methodical approach to maintaining code and content integrity.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

3Total
Bugs
3
Commits
3
Features
0
Lines of code
3
Activity Months2

Work History

December 2025

1 Commits

Dec 1, 2025

December 2025 monthly summary for endless-sky project. Focused on quality improvements and narrative polish. Delivered a critical bug fix in Station Exploration 2 that enhances player experience and maintains professional storytelling across missions.

January 2025

2 Commits

Jan 1, 2025

Concise monthly summary for 2025-01 focusing on bug fixes in Fmstrat/esphome. No new features delivered this month; two high-impact bugs fixed that improve data integrity and input parsing.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Pythonplaintext

Technical Skills

ConfigurationEmbedded SystemsSPI CommunicationUnit Testinggame narrative designtext editing

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Fmstrat/esphome

Jan 2025 Jan 2025
1 Month active

Languages Used

C++Python

Technical Skills

ConfigurationEmbedded SystemsSPI CommunicationUnit Testing

endless-sky/endless-sky

Dec 2025 Dec 2025
1 Month active

Languages Used

plaintext

Technical Skills

game narrative designtext editing