
Emily Murray contributed to gameplay systems in the Citadel-Station-13/space-station-14 and space-wizards/space-station-14 repositories, focusing on feature development and user experience improvements. She implemented a new Sap blood node type in XenoArch, expanding artifact trigger logic and enabling more dynamic player interactions. In a separate update, Emily aligned the Hypodart item description with its actual 10u capacity, improving in-game clarity and reducing player confusion. Her work demonstrated skills in C#, YAML, configuration management, and localization, with a focus on integrating new features and refining user-facing text. The contributions showed thoughtful attention to gameplay depth and player communication.

February 2026 monthly summary focusing on delivering a targeted UX improvement in space-station-14. Key work centered on aligning in-game item text with actual functionality for the Hypodart capacity. Updated the uplink store description to reflect the 10u capacity (up from 7u), ensuring players have accurate information for decision-making and resource planning. The change was implemented in space-wizards/space-station-14 with commit ef21b128d32dbab55a68e74fac178025eea24f85 and associated PR #43035, and was focused on the user-facing description rather than core gameplay logic.
February 2026 monthly summary focusing on delivering a targeted UX improvement in space-station-14. Key work centered on aligning in-game item text with actual functionality for the Hypodart capacity. Updated the uplink store description to reflect the 10u capacity (up from 7u), ensuring players have accurate information for decision-making and resource planning. The change was implemented in space-wizards/space-station-14 with commit ef21b128d32dbab55a68e74fac178025eea24f85 and associated PR #43035, and was focused on the user-facing description rather than core gameplay logic.
Monthly work summary for 2025-09: Delivered a new Sap blood node type for artifact triggers in XenoArch on Citadel-Station-13/space-station-14, enabling Sap-based interactions and expanding gameplay depth. No major bugs fixed this month. Overall impact includes enhanced player engagement potential and more dynamic artifact interactions. Technologies/skills demonstrated include gameplay systems integration, artifact trigger logic, and robust commit tracing.
Monthly work summary for 2025-09: Delivered a new Sap blood node type for artifact triggers in XenoArch on Citadel-Station-13/space-station-14, enabling Sap-based interactions and expanding gameplay depth. No major bugs fixed this month. Overall impact includes enhanced player engagement potential and more dynamic artifact interactions. Technologies/skills demonstrated include gameplay systems integration, artifact trigger logic, and robust commit tracing.
Overview of all repositories you've contributed to across your timeline