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Amaimono

PROFILE

Amaimono

Contributed to ONEngine by developing gameplay features and improving core systems using C++ and ImGui. Delivered a scoring-based enemy AI behavior system with refactored state management, enabling more dynamic and realistic combat scenarios. Implemented player avoidance and dash mechanics with invincibility frames, supported by expanded debugging tools for real-time parameter tuning. Introduced a weak attack combo system to enhance combat depth and facilitate balancing. Addressed critical UI and function naming bugs, streamlining the developer workflow and improving the layout of in-engine tools. Focused on robust debugging, dependency stabilization, and iterative enhancements to accelerate development and strengthen release quality.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

8Total
Bugs
2
Commits
8
Features
3
Lines of code
1,057
Activity Months1

Your Network

4 people

Same Organization

@g.neec.ac.jp
2

Shared Repositories

2

Work History

November 2024

8 Commits • 3 Features

Nov 1, 2024

November 2024 performance summary for ONEngine: Delivered AI and combat features with robust debugging and UI improvements, while stabilizing dependencies to reduce merge-related risk. Key features shipped include a scoring-based enemy behavior system with refactored state management, and new player avoidance/dash mechanics, all supported by expanded debug interfaces. A weak attack combo system with debug support was introduced to aid balancing. Also fixed critical UI/function-name issues that improved the developer workflow. Overall, these efforts enhanced gameplay realism and responsiveness, accelerated iteration, and strengthened release quality.

Activity

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Quality Metrics

Correctness81.2%
Maintainability80.0%
Architecture76.2%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++INIImGui

Technical Skills

Behavior TreesBehavioral ProgrammingC++C++ DevelopmentDebuggingDebugging ToolsGame DevelopmentObject-Oriented ProgrammingState MachineUI Layout

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OonoYouji/ONEngine

Nov 2024 Nov 2024
1 Month active

Languages Used

C++INIImGui

Technical Skills

Behavior TreesBehavioral ProgrammingC++C++ DevelopmentDebuggingDebugging Tools