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seonu1126

PROFILE

Seonu1126

Park Seonwoo developed core UI and audio systems for the NbcampUnreal/2nd-Team1-Final-Project repository over two months, focusing on user experience and maintainability. He built a main menu with navigation, graphics options, and a loading screen, using Unreal Engine Blueprints and C++ to establish a scalable UI architecture. Park integrated persistent audio settings and background music, leveraging Unreal’s SaveGame system and audio asset management to enhance immersion and onboarding. He addressed stability by refactoring code, fixing exit logic, and improving error handling. The work demonstrated depth in UI development, audio integration, and code quality, supporting future extensibility and robust gameplay.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

16Total
Bugs
1
Commits
16
Features
4
Lines of code
993
Activity Months2

Work History

June 2025

12 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for NbcampUnreal/2nd-Team1-Final-Project. Focused on delivering a polished first-run experience, persistent audio settings, and immersive ambience, while improving code quality and stability. Key accomplishments include implementing a streamlined loading experience, robust audio options with persistent settings, and new background music assets for core scenes. These deliverables enhance user onboarding, keep players engaged, and improve the product’s perceived quality ahead of external demos.

May 2025

4 Commits • 1 Features

May 1, 2025

May 2025 performance summary for NbcampUnreal/2nd-Team1-Final-Project. Delivered a functional Main Menu system with navigation flow and a load placeholder, integrated graphics options, and fixed an Exit button bug to ensure clean termination. Established UI architecture and groundwork for future save/load functionality, improving first-run UX and maintainability.

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture81.2%
Performance76.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC++Unreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

Audio EngineeringAudio IntegrationAudio ManagementBlueprintBug FixingC++Code RefactoringGame DevelopmentGame SettingsSave Game SystemSave Game SystemsSave/Load SystemUI DevelopmentUnreal EngineWidget Blueprint

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team1-Final-Project

May 2025 Jun 2025
2 Months active

Languages Used

C++Unreal Engine BlueprintsUnrealScriptBlueprintUnreal Engine Asset

Technical Skills

BlueprintC++Game DevelopmentUI DevelopmentUnreal EngineWidget Blueprint

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