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Patrick Plays Badly

PROFILE

Patrick Plays Badly

Contributed to the openfrontio/OpenFrontIO repository by designing and delivering nine new game maps over four months, focusing on gameplay variety, localization, and maintainability. Leveraged Go, TypeScript, and JSON to implement independent map files, UI enhancements, and automated tests, ensuring each update was translation-ready and supported by robust QA processes. Enhanced player experience through data-driven routing, map balancing, and visual improvements, while integrating OpenTopography data for realism. Prioritized clean project structure and production readiness by isolating assets, refining PR workflows, and expanding test coverage, resulting in stable, engaging releases aligned with seasonal events and ongoing gameplay improvements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

19Total
Bugs
0
Commits
19
Features
9
Lines of code
13,400
Activity Months4

Work History

June 2026

3 Commits • 1 Features

Jun 1, 2026

June 2026 monthly summary for OpenFrontIO: Delivered three map expansions with translation readiness and QA instrumentation, introduced gameplay balance improvements, and closed key issues to stabilize releases. Focus was on delivering user-facing content with localization support and measurable business value.

May 2026

6 Commits • 3 Features

May 1, 2026

May 2026 monthly summary for OpenFrontIO focusing on strategic map deliveries, balance improvements, and robust QA/localization coverage. Delivered three major map updates with clear business value: enhanced replayability, navigational polish, and clearer naming conventions, accompanied by QA tests and localization work to support production readiness and player experience.

April 2026

8 Commits • 4 Features

Apr 1, 2026

April 2026 performance summary for openfrontio/OpenFrontIO: Expanded the map catalog with four new maps (Dyslexdria, Luna, Conakry, Los Angeles), delivering UI refinements, localization, tests, and data-driven routing/visual adjustments. Key map work included Dyslexdria (initial map with nations/coordinates; UI, translations, tests; river routing adjustments and rotation), Luna (orbit/tiles adjustments for continuous lines in compact play), Conakry (45-degree rotated long map with terrain obstacles), and Los Angeles (roads-as-rivers concept with OpenTopography data). All maps were added to the rotation, with UI updates, en.json translations, and test coverage. Notable process improvement: Dyslexdria PR branching/submission clarified and re-submitted to ensure clean merges.

March 2026

2 Commits • 1 Features

Mar 1, 2026

March 2026 (OpenFrontIO): Delivered the April Fools' Day Maps Update, introducing four new maps as independent files to boost variety and engagement, including wider Amazon River, the Box terrain remix, mobile-optimized World map, and reglaciated Antarctica. Implemented localization updates via translateText() and en.json, added UI screenshots, and integrated tests to validate changes. All changes were designed for maintainability (separate map files) and QA readiness ahead of the April event. No major bugs fixed this month; focus was on delivering features, improving localization, and bolstering release quality.

Activity

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Quality Metrics

Correctness93.8%
Maintainability83.2%
Architecture83.2%
Performance83.2%
AI Usage30.6%

Skills & Technologies

Programming Languages

GoJSONTypeScript

Technical Skills

GoGo programmingJSONJSON configurationJSON handlingTypeScriptUI designUI/UX designdata manipulationdata processingfront end developmentfull stack developmentgame developmentlocalizationmap design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

openfrontio/OpenFrontIO

Mar 2026 Jun 2026
4 Months active

Languages Used

GoJSONTypeScript

Technical Skills

GoJSONfront end developmentgame developmentmap designGo programming