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paweldol2003

PROFILE

Paweldol2003

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
2,075
Activity Months3

Your Network

2 people

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for RaymondMaarloeve/RaymondMaarloeve: Implemented the NPC Emoji System to provide visual feedback and engagement across NPCs. Added EmojiHolder objects and NpcEmojiController components to all peasant and rich citizen prefabs; updated NPC scripts to control emoji visibility and rendering; introduced assets and rendering logic for emoji support. Commit 1798a05fb080fa16553f00e99689a39a91492620 captured this work. Impact: enhances player experience with richer NPC interactions, a scalable emoji UI framework, and a foundation for future UI cues. Technologies demonstrated include Unity prefab/component architecture, C#, asset pipelines, and rendering techniques.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025: Delivered Minimap NPC Indicators feature for RaymondMaarloeve/RaymondMaarloeve. The feature displays NPC indicators on the minimap, updating in real-time relative to the minimap camera to help players locate NPCs and improve navigation and engagement. Implemented with commit 1c45448bf55885e0a08daca64b61a618aac1b90b ('NPC indicators on minimap'). No major bugs fixed this month; focused on UX improvements, stability, and setting the stage for future minimap enhancements.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — RaymondMaarloeve/RaymondMaarloeve: Key features delivered, bugs fixed, impact, and skills demonstrated. 1) Key features delivered: Camera System Improvements for Gameplay Experience (description: Adjusted camera positioning and behavior to improve gameplay experience). Commit: eefa1c0cb9ce52bf27277a9c3d9b8a3282722cac (small improvement). 2) Major bugs fixed: No major bugs fixed documented this month. 3) Overall impact and accomplishments: Enhanced player experience through smoother camera controls, leading to improved immersion and potential uplift in engagement and retention; facilitates easier tuning of camera dynamics for future updates. 4) Technologies/skills demonstrated: Camera system tuning, git-based version control with precise commits, and UX-focused gameplay adjustments.

Activity

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Quality Metrics

Correctness93.4%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage26.6%

Skills & Technologies

Programming Languages

C#

Technical Skills

C# ScriptingC# scriptingGame DevelopmentUnitygame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RaymondMaarloeve/RaymondMaarloeve

Oct 2025 Jan 2026
3 Months active

Languages Used

C#

Technical Skills

C# scriptingUnitygame developmentC# ScriptingGame Development

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