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Dean Herbert

PROFILE

Dean Herbert

Over 21 months, Pe contributed to the ppy/osu and ppy/osu-framework repositories, building and refining core gameplay, editor, and UI systems for the osu! game suite. Pe engineered robust feature flows such as SongSelectV2, modular replay overlays, and multiplayer integration, focusing on maintainability, performance, and user experience. Using C# and .NET, Pe applied asynchronous programming, dependency management, and test-driven development to deliver stable, scalable solutions. Their work included deep refactoring, cross-platform compatibility improvements, and extensive test coverage, addressing edge cases and reducing regressions. The result was a more reliable, performant, and maintainable codebase supporting ongoing product evolution.

Overall Statistics

Feature vs Bugs

58%Features

Repository Contributions

1,678Total
Bugs
411
Commits
1,678
Features
557
Lines of code
688,617
Activity Months21

Work History

April 2026

15 Commits • 8 Features

Apr 1, 2026

April 2026 delivered focused UI/UX improvements and reliability enhancements across osu!, with a strong emphasis on user visibility, interaction, and maintainability. Key outcomes include a modular Replay Overlay (ReplayOverlay and ReplaySettingsOverlay) with Ctrl+H toggle for replay details, improved spectator username visibility in multiplayer, a robust osu!mania editor zoom fix, a new user search feature with loading state to reduce flicker, and Ranked Play UX improvements with clearer discard screen actions. Additionally, ongoing code cleanup and test updates strengthened maintainability and performance.

March 2026

50 Commits • 17 Features

Mar 1, 2026

March 2026 monthly summary for ppy/osu and ppy/osu-framework focusing on business value and technical achievements. Key features delivered across the osu client include multiplayer Song Select v2 integration, UI/UX refinements in the editor, resource and framework updates, and playback/audio transition improvements. Major bug fixes span settings/tooltips, skin ordering, carousel state capture, localization-related UI updates, load/center performance fixes, and stability improvements in tests and leaderboard handling. The summary also covers deployment automation and MIDI handling reliability improvements.

February 2026

42 Commits • 16 Features

Feb 1, 2026

February 2026: Delivered stability enhancements, major migrations, and workflow automation across two repos (ppy/osu and ppy/osu-framework). Key business value includes improved localization reliability and UI behavior, streamlined PR workflows via automation, migration to modern SongSelectV2 architecture with associated refactors and namespace consolidation, plus enhanced testing coverage. Ongoing framework/resource modernization supports maintainability and performance.

January 2026

94 Commits • 30 Features

Jan 1, 2026

Month 2026-01 focused on stabilizing the test suite, expanding editor coverage, modernizing the framework, and delivering notable UX improvements across ppy/osu. Key work included stabilizing flaky tests, adding editor scenario coverage, updating framework components, and enabling global rank parsing for batch user lookups. In addition, multiple bug fixes and UI/UX refinements reduced edge-case errors, improved error messaging and logging, and reinforced the project's reliability in both editor and gameplay experiences. The changes collectively lower risk in releases, accelerate CI cycles, and deliver measurable business value by providing a more stable, performant, and user-friendly product.

December 2025

41 Commits • 15 Features

Dec 1, 2025

December 2025 monthly summary for ppy/osu focusing on business value and technical achievement. Delivered key features, implemented major stability fixes, and advanced framework maintenance to support a reliable, scalable product. The work improved user experience, reduced risk in releases, and strengthened test coverage and maintainability.

November 2025

34 Commits • 16 Features

Nov 1, 2025

November 2025 performance summary: Delivered measurable business value through UI/UX polish, stability improvements, and strategic dependency updates across osu-wiki, osu, and osu-framework. Achieved faster release readiness, improved user experience, and greater code quality with cross-repo enhancements and platform-specific behavior improvements. Cross-repo efforts also advanced localization readiness and documentation.

October 2025

22 Commits • 7 Features

Oct 1, 2025

October 2025 performance summary for ppy/osu and ppy/osu-framework. This month focused on delivering user-centric features, stabilizing the codebase through targeted maintenance, and enhancing cross-repo collaboration to support growth in content, localization, and performance. Key features delivered: - Timing Visualization and Audio Synchronization Improvements: improved timing visualization clarity and aligned audio cues with the animation by adjusting the active row color and delaying the round increment sound to match visuals. - Online/Quick Play UI Overhaul: refactored matchmaking UI, improved player panels, and enhanced post-game results UI for clearer statistics and pool naming. - Gameplay UI Internationalization: localized accuracy display on the gameplay pause screen for consistency across languages. - Content Update: Locus 2025 Beatmaps: updated bundled beatmaps with winners from Locus 2025 to expand content. - OSU Framework audio latency and debuggability improvements: introduced experimental WASAPI initialization via environment variable and added initialization logging to aid troubleshooting. Major bugs fixed: - Song Select Hover Interaction Reliability: fixed inconsistent activation of the left hover action on the song select screen and added test coverage to reproduce and fix the issue. Overall impact and accomplishments: - Significantly improved user experience through clearer timing cues, reliable interactions, and richer post-game statistics; expanded content offerings; and better audio latency management and debuggability. - Strengthened cross-repo collaboration between osu and framework, with coordinated UI/UX enhancements and platform-wide quality improvements. Technologies/skills demonstrated: - UI/UX design and accessibility improvements, test-driven development with added test scenes, dependency management and controlled rollbacks, localization/internationalization, audio subsystem optimization, and improved observability through logging.

September 2025

70 Commits • 23 Features

Sep 1, 2025

September 2025 monthly summary for the developer team, focusing on delivering reliable features, performance improvements, and stability across osu and osu-framework. Key actions included fixing cancellation token handling and web request cancellation, UI/UX refinements for mobile and desktop, debounce and song/beatmap selection improvements, and framework/resource updates to enable tachyon release. Substantial test stabilization work improves reliability of gameplay and matchmaking flows, reducing regression risk and preserving release readiness.

August 2025

76 Commits • 24 Features

Aug 1, 2025

August 2025 monthly performance summary for ppy/osu and ppy/osu-framework. This period focused on delivering user-facing features, hardening stability, and improving maintainability through targeted refactors, framework upgrades, and expanded test coverage. The work across both repositories delivered tangible business value by improving data organization, user experience, and system reliability while streamlining cross-repo collaboration and future maintainability.

July 2025

83 Commits • 23 Features

Jul 1, 2025

July 2025 performance summary: Across ppy/osu and ppy/osu-framework, delivered user-centric UI/UX improvements, stabilized input and navigation flows, improved build and release reliability, and strengthened platform compatibility. Achievements included: UI/UX enhancements for song select (including temporary audio ducking, right-click scroll tip, background blur v2, ultra-wide carousel sizing), input handling stability (blocking mouse down; fixing leaderboard scores consumption), footer/overlay rendering and navigation stability (ensuring footer visibility on first run, preventing footer flash on loader during quick retries, and correcting back button behavior on second quick retry), cross-project framework/resource updates (latest framework and resources, UI polish and contrast enhancements, licensing year updates, and test coverage improvements), audio stability and security improvements (BASS/native libraries updates; ImageSharp security update; clarifications of audio flag behavior). Business impact: smoother onboarding, fewer flaky tests, more robust cross-platform support, and lower maintenance risk.

June 2025

128 Commits • 25 Features

Jun 1, 2025

June 2025 performance summary for ppy/osu focused on stabilizing and accelerating Song Select experiences, expanding UI polish, and strengthening test reliability. Delivered a mix of feature refinements and critical bug fixes across SongSelectV2, with emphasis on stability, responsiveness, and business value (faster navigation, fewer stutters, better mobile experience).

May 2025

205 Commits • 64 Features

May 1, 2025

May 2025 monthly summary focusing on delivering business value through UI polish, stability improvements, and performance optimizations across osu and related frameworks. The month emphasized robust filtering, faster startup, and richer Song Select experiences, with extensive test coverage to reduce regressions and enable safer releases. Key features delivered (selected highlights): - Code Readability and Async Reasoning: Extract beatmap variable and comment to better show why async is required (repo: ppy/osu; commit 512460e9f7774f2c00f3345cd045e2c8105def1d). - UI/UX Visual Polish: Argon slider transparency, improved song select transitions, group spacing, and no results placeholder alignment (ppy/osu; commits 981383b5f..., 34119aab8..., c2693dd6a..., f3de345d4...). - Filtering System API Stability and Consistency: Align and stabilize filtering code with manifest lists at each step, stable BeatmapItemsCount, and updated interface return types (ppy/osu; commits 5d04cc04..., cc0c21a216..., 7789f4db..., ebd67768..., ecc0c945...). - Performance and State Caching: Cache local user supporter status between game executions to improve startup experience (ppy/osu; commit 84f44eb3ad...). - Dependency Cleanup: Remove unnecessary dependencies for now (ppy/osu; commit d2622c8aed...). - Beatmap Carousel and UI flow improvements: Exposed update signals for carousel items, revamped behavior to align with other implementations, and expanded tests (ppy/osu; commits a957f41ffc..., 7918685c4e..., a8d8d2d8..., 073b1810b..., 8e15af2b...). - Song Select V2 and UI/Workflow refinements: Expanded V2 navigation, enhanced placeholder/gradient visibility, context menus, and test coverage to improve reliability of song selection workflows (ppy/osu; multiple commits in SongSelectV2 area). - Test Infrastructure and Coverage: Added tests for Search method, eager selection, and additional coverage across Song Select and related UI flows (ppy/osu; commits 1e05223a81..., e46434731e...). - Cross-repo Native Libraries and Platform Info: osu-framework improvements for cross-platform native library update workflow; osu-wiki policy wording update as governance tightening. Major bugs fixed: - Edge case in last pattern processing resolved, improving correctness in beatmap processing flows (ppy/osu; commit b89669e56de69b65373c0fabdc8eba73eb9417ab). - Screen Footer stability and dependency cleanups fixed footer reliance and navigation flow bugs, preventing footer from disappearing during screen transitions (ppy/osu; commits 5a17d3c2..., 856693d7..., 087e0547..., bc5c2229...). - Beatmap background usage and personalization fixes in Song Select to ensure visuals align with current screen state (ppy/osu; commit d0a1b40a84..., 5212c27a7109...). - Random and traversal reliability fixes in Song Select V2 to ensure correct selection behavior after filters (ppy/osu; multiple commits 1b56ce9a..., f602bdeb..., dca83921..., 731a4968...). - Carousel and UI interaction fixes to prevent double-filtering on enter and to stabilize traversal when items are filtered (ppy/osu; commits bb938be0..., 94...). Overall impact and accomplishments: - Improved startup performance and user experience through caching and UI polish, leading to faster, smoother first-run experiences and reduced churn during session transitions. - Increased reliability of filtering and selection flows, reducing user frustration and support overhead. - Expanded test coverage and better maintainability, enabling safer changes and quicker iteration in future sprints. - Strengthened cross-repo collaboration with osu-framework and osu-wiki updates to extend value across the ecosystem. Technologies/skills demonstrated: - Async programming reasoning and code readability improvements - UI/UX design and animation polish at scale - Filtering algorithm stabilization and interface design - Performance optimization and caching strategies - Test-driven development, test infrastructure, and coverage expansion - Cross-repo collaboration and release-readiness practices (osu-framework and osu-wiki coordination)

April 2025

137 Commits • 39 Features

Apr 1, 2025

April 2025 across ppy/osu and ppy/osu-framework delivered a focused set of stability fixes, UX improvements, and maintainability enhancements that reduce risk, improve player experience, and streamline engineering throughput. Key outcomes include video/animation timing stabilization, metadata auto-save workflow, metronome display accuracy, UI interaction enhancements (popover UX, inline tag loading, and responsive mouse interactions), and expanded test coverage with framework/resource updates. Business value was realized through more reliable playback, faster iteration, and stronger code quality controls.

March 2025

115 Commits • 44 Features

Mar 1, 2025

March 2025 performance highlights across osu, osu-framework, and osu-wiki. Focused on UI polish, reliability, and performance. Key features shipped include multiplayer lounge UI refactor, beatmap start flow groundwork, localization and resource updates, and usability improvements (timeline centering, grid spacing, and file menu navigation). Significant reliability enhancements were implemented via caching improvements, framework refinements, and extensive test stabilization. These changes deliver faster startup, more predictable UX, better global reach, and safer release readiness.

February 2025

165 Commits • 63 Features

Feb 1, 2025

February 2025 delivered substantial stability and UX improvements across the osu project family (ppy/osu, ppy/osu-framework, ppy/osu-wiki). Notable feature work includes keyboard traversal and grouping enhancements with tests, WorkingBeatmap access hardening, UI naming/UX standardization, and expansion state tracking for groups/sets, plus artist-grouping support with tests. Major bug fixes addressed selection edge cases with null handling, collapsed-group keyboard traversal, test stability, and beatmap submission flow robustness. The month also included a framework update and cross-platform input handling improvements (SDL3), plus performance-oriented work on asynchronous Realm operations and new locking mechanisms. The combined impact is higher reliability, faster iteration, improved accessibility, and clearer UI/UX, driving business value and user confidence.

January 2025

163 Commits • 77 Features

Jan 1, 2025

January 2025 highlights across ppy/osu, ppy/osu-framework, and ppy/osu-wiki focused on improving editor UX, stabilizing startup/user state flows, expanding test coverage, and modernizing core infrastructure for maintainability and localization. The work delivered reduces editor friction, preserves user progress during navigation, strengthens test reliability, and advances framework quality, enabling faster, more reliable feature delivery. Key deliverables spanned editor enhancements, reliability fixes, test coverage, offset handling refinements, UI polish, localization, and framework updates. This combination delivers tangible business value through smoother creator workflows, fewer regressions, improved international usability, and a cleaner, scalable codebase.

December 2024

106 Commits • 27 Features

Dec 1, 2024

December 2024 delivered stability, reliability, and architectural refinements across the osu suite (ppy/osu and ppy/osu-framework). Business value was realized through fewer gameplay interruptions, clearer and more reliable update UX, robust inter-process communication, and scalable data access. Technical rigor improved via code cleanup, framework upgrades, testing hygiene, and seasonal UI polish, enabling safer deployments and faster iteration cycles.

November 2024

108 Commits • 32 Features

Nov 1, 2024

November 2024 delivered a multi-repo set of performance, reliability, and UX improvements across ppy/osu-wiki, ppy/osu, and ppy/osu-framework. The work emphasizes business value through faster data processing, more accurate metrics, smoother user experiences, and a healthier codebase. Key outcomes include a revamped Performance Points (PP) reprocessing and reindexing workflow with ETA visibility and completion, targeted UI/UX enhancements for editors and gameplay flows, and robust testing and framework maintenance to reduce risk and improve stability.

October 2024

20 Commits • 4 Features

Oct 1, 2024

October 2024 performance summary: Delivered key feature work, stability fixes, and clearer communication across core osu gameplay tooling and the osu wiki documentation. The month focused on increasing responsiveness, UI polish, cross‑platform stability, and governance/communication around processing workloads, all while maintaining a strong emphasis on business value and user experience.

September 2024

2 Commits • 2 Features

Sep 1, 2024

September 2024 (2024-09) monthly summary for ppy/osu. Key outcomes include delivering a more reliable end-of-game flow and improving post-game UX by introducing a dedicated end-of-game lifecycle and a centralized disposal mechanism for high-performance sessions. Major features delivered: - End-of-game lifecycle and results screen transition: Implements a dedicated end-of-game event to signal the transition to the results screen, enabling post-game actions/animations and improving user experience. Commit: 67c6f8acdd44c221b507a69b51d7b9af6709cebc. - Robust session termination and centralized disposal (endHighPerformance): Centralizes disposal of high-performance sessions and introduces a unified endHighPerformance method to ensure consistent termination across different scenarios, improving reliability and maintainability. Commit: a15230eba189dadecc3434b7b15a52b8ceb82915. Bugs fixed: - No major bugs fixed this month (focused on features and reliability improvements rather than defect fixes). Overall impact and accomplishments: - Provided smoother post-game UX and reduced risk of inconsistent end-of-session states, enabling more reliable post-game actions and animations. - Established a maintainable pattern for terminating high-performance sessions, reducing technical debt and facilitating future enhancements. - Laid groundwork for future post-game features and analytics through explicit end-of-game signaling and centralized lifecycle management. Technologies/skills demonstrated: - Lifecycle design and event-driven transitions for end-of-game flow. - Centralized disposal pattern and standardized session termination (endHighPerformance). - Commit-level traceability and focus on maintainability, reliability, and scalability.

January 2024

2 Commits • 1 Features

Jan 1, 2024

Monthly summary — 2024-01 — osu-framework 1) Key features delivered - ValueChangedEvent API performance and immutability improvements: refactor ValueChangedEvent from a class to a struct to reduce allocations and memory footprint; make ValueChangedEvent<T> readonly to improve immutability and thread safety; adjust related method signatures to accommodate the new struct type. 2) Major bugs fixed - No major bugs reported this month. 3) Overall impact and accomplishments - Reduced allocations in hot event paths, lowering GC pressure and increasing throughput. - Improved API safety for concurrent usage, enabling safer multi-threaded event handling. - Strengthened foundation for future performance optimizations and larger-scale usage. 4) Technologies/skills demonstrated - C# value types, struct-based design, readonly structs. - API design and refactoring for performance and thread-safety. - Memory management and performance optimization. Repository: ppy/osu-framework; Commits involved: 52b4821feffcd4d96ebe085a68024d22e6bc7321; 6c9c11bfa6014dc44901e6b096b40170e06db1a0

Activity

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Quality Metrics

Correctness90.6%
Maintainability89.8%
Architecture85.0%
Performance86.4%
AI Usage20.2%

Skills & Technologies

Programming Languages

BashC#EditorConfigJSONJavaScriptMarkdownSQLShellXMLYAML

Technical Skills

.NET Game DevelopmentAPI DesignAPI DevelopmentAPI IntegrationAPI MockingAPI integrationAPI mockingAbstract ClassesAlgorithm DesignAlgorithm ImplementationAlgorithm RefactoringAndroid DevelopmentAnimationAnimation Design

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

ppy/osu

Sep 2024 Apr 2026
20 Months active

Languages Used

C#XMLcsprojMarkdownSQLtextEditorConfigJSON

Technical Skills

C# programmingevent-driven programminggame developmentsoftware architectureAsynchronous ProgrammingBeatmapping Tools

ppy/osu-framework

Jan 2024 Mar 2026
15 Months active

Languages Used

C#XMLBashShell

Technical Skills

C#object-oriented programmingsoftware designDependency ManagementFramework DevelopmentGame Development

ppy/osu-wiki

Oct 2024 May 2025
6 Months active

Languages Used

Markdown

Technical Skills

Content UpdateDocumentationDocumentation ManagementTechnical WritingContent EditingDocumentation Update

Nivalyx/osu-wiki

Nov 2025 Nov 2025
1 Month active

Languages Used

Markdown

Technical Skills

Documentation