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hugoplouzeau

PROFILE

Hugoplouzeau

Hugo Plouzeau contributed to the Projet-OpenWorld-Fallout/LevelDesign-OpenWorld repository by delivering comprehensive level design updates focused on the Hugo Plouzeau maps. He integrated new and updated assets, including triangulation elements, and enhanced two Unreal Engine maps with improved color schemes and visual organization. Hugo addressed a critical gameplay issue by correcting truck asset placement, ensuring accurate in-game interactions. His work established a more robust asset pipeline and improved documentation, streamlining future collaboration. Utilizing Unreal Engine and asset management best practices, Hugo maintained a dense, iterative commit history, demonstrating depth in level design and a methodical approach to visual and functional improvements.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

13Total
Bugs
1
Commits
13
Features
1
Lines of code
0
Activity Months1

Work History

January 2025

13 Commits • 1 Features

Jan 1, 2025

January 2025 performance summary for Projet-OpenWorld-Fallout/LevelDesign-OpenWorld focused on Hugo Plouzeau maps. Delivered comprehensive level design updates including new and updated assets, triangulation assets, and two maps (FullMap.umap and M_Hugo_Plouzeau.umap) with enhanced color and visual organization. Fixed a critical truck placement issue to ensure proper gameplay. The work establishes a robust asset pipeline, improves designer iteration speed, and enhances player visuals, demonstrating Unreal Engine level design proficiency and effective asset management.

Activity

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Quality Metrics

Correctness64.6%
Maintainability66.2%
Architecture66.2%
Performance66.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

No languages yet

Technical Skills

Level Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Projet-OpenWorld-Fallout/LevelDesign-OpenWorld

Jan 2025 Jan 2025
1 Month active

Languages Used

No languages

Technical Skills

Level Design

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