
Worked on the decentraland/unity-explorer repository to stabilize camera behavior and streamline the codebase during May 2025. Focused on reverting a previous camera collision fix and removing deprecated utilities, including CameraMovementUtils.cs and ClampPitchCinemachineExtension.cs, along with their related settings and components. This approach reduced the risk of regressions and simplified future development by eliminating unused code, supporting smoother quality assurance for the upcoming launch window. Utilized Unity and C# for all changes, leveraging Git for commit-based version control and code cleanup. The work emphasized maintainability and baseline stability rather than new feature development, addressing one key bug in the process.
May 2025 monthly summary for decentraland/unity-explorer focusing on stabilizing the camera experience and codebase cleanup. Key actions included reverting the camera collision fix, removing deprecated utilities (CameraMovementUtils.cs and ClampPitchCinemachineExtension.cs) and associated settings, and ensuring baseline camera behavior. This work reduces regression risk, improves maintainability, and aligns with current quality standards. Technologies demonstrated: Unity, C#, Git (commit-based changes), and code cleanup practices.
May 2025 monthly summary for decentraland/unity-explorer focusing on stabilizing the camera experience and codebase cleanup. Key actions included reverting the camera collision fix, removing deprecated utilities (CameraMovementUtils.cs and ClampPitchCinemachineExtension.cs) and associated settings, and ensuring baseline camera behavior. This work reduces regression risk, improves maintainability, and aligns with current quality standards. Technologies demonstrated: Unity, C#, Git (commit-based changes), and code cleanup practices.

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