
Puvikaran Santhirasegaram enhanced the MAEPS repository by refining user interface messaging for patrolling and partitioning visualizations. Focusing on C# and Unity UI scripting, he improved the PatrollingInfoUIController to provide clearer guidance when no robot is selected, reducing user confusion during patrol tasks. He also updated log message text in the AllRobotsPartitioningHighlightingVisualizationMode to ensure accuracy and facilitate faster troubleshooting. The work centered on UI polish and messaging clarity rather than bug fixes, laying a stronger foundation for future visualization improvements. This effort demonstrated skills in debugging, game development, and UI development, with a focus on workflow alignment and user experience.

March 2025 performance summary for cs-24-sw-9-xx/MAEPS: Focused on UI messaging clarity for patrolling and partitioning visualizations. Key deliverables include refined user guidance when no robot is selected in PatrollingInfoUIController and corrected log message text in AllRobotsPartitioningHighlightingVisualizationMode. No major bugs fixed this month; the work consisted of UI polish and accuracy improvements that align with intended workflows. Impact: reduced user confusion during patrol tasks, faster troubleshooting due to clearer logs, and a stronger foundation for ongoing UI/visualization enhancements. Technologies demonstrated: C#, Unity UI scripting, PatrollingInfoUIController, AllRobotsPartitioningHighlightingVisualizationMode.
March 2025 performance summary for cs-24-sw-9-xx/MAEPS: Focused on UI messaging clarity for patrolling and partitioning visualizations. Key deliverables include refined user guidance when no robot is selected in PatrollingInfoUIController and corrected log message text in AllRobotsPartitioningHighlightingVisualizationMode. No major bugs fixed this month; the work consisted of UI polish and accuracy improvements that align with intended workflows. Impact: reduced user confusion during patrol tasks, faster troubleshooting due to clearer logs, and a stronger foundation for ongoing UI/visualization enhancements. Technologies demonstrated: C#, Unity UI scripting, PatrollingInfoUIController, AllRobotsPartitioningHighlightingVisualizationMode.
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