
Worked on the space-wizards/space-station-14 repository to implement gas damage scaling for ammonia and nitrous oxide, enhancing gameplay balance and player strategy. Developed a configuration-driven feature using YAML that ties poison damage directly to the quantity of gas present, introducing a scalable mechanic via a new 'scaling: true' property. Increased the poison damage multiplier from 0.25 to 1, making gas exposure more impactful and tunable for future balance adjustments. Demonstrated careful version-control practices and clear feature documentation, supporting maintainability and quality assurance. Focused on configuration and game development skills to deliver a targeted, gameplay-focused improvement within a one-month period.
February 2026 — Space Station 14: Implemented gas damage scaling for ammonia and nitrous oxide to enhance gameplay balance and strategic decision-making. The feature ties poison damage to gas quantity, introducing a scalable mechanic via the 'scaling: true' flag and increasing the damage multiplier from 0.25 to 1. This enables more meaningful in-game risk assessment and tunable balance for future iterations.
February 2026 — Space Station 14: Implemented gas damage scaling for ammonia and nitrous oxide to enhance gameplay balance and strategic decision-making. The feature ties poison damage to gas quantity, introducing a scalable mechanic via the 'scaling: true' flag and increasing the damage multiplier from 0.25 to 1. This enables more meaningful in-game risk assessment and tunable balance for future iterations.

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