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RJ-06

PROFILE

Rj-06

Rahul J. developed core gameplay systems for the RJ-06/CouchPotatoes repository over three months, focusing on player input, asset integration, and interactive stage mechanics. He established a robust input workflow supporting gamepad, keyboard, and mouse, and implemented prefab-based player objects with customizable skins. Using C# and Unity, Rahul introduced metadata-driven sprite animation, a stage event system for timed and trigger-based interactions, and an FXManager for cohesive visual and audio feedback. His work emphasized modularity and testability, enabling rapid iteration and reliable QA. The resulting codebase provided a scalable foundation for future features and improved the overall player experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

25Total
Bugs
0
Commits
25
Features
9
Lines of code
227,293
Activity Months3

Work History

March 2025

16 Commits • 3 Features

Mar 1, 2025

2025-03 Monthly Summary for RJ-06/CouchPotatoes. Delivered cohesive FX and explosion system enhancements, including an FXManager prefab, explosion and pickup effects, and integration with input/scene; accounted for test scene adjustments and related tweaks. Implemented player skin customization with input-driven skin switching and updated input mappings and scene/player prefab support. Improved aiming and throwing mechanics with mouse/analog inputs and refined join/throw timing, ensuring smoother gameplay flow. These efforts culminated in a more polished player experience, better testability, and a scalable foundation for future features.

February 2025

3 Commits • 3 Features

Feb 1, 2025

February 2025 (RJ-06/CouchPotatoes) — Focused on delivering core gameplay enhancements and scalable stage inter activity to improve player experience and support UI/game logic integration. Key accomplishments include new character sprite assets with animation metadata, unified player movement input with public state exposure, and a stage event system with timed events and trigger-driven actions. These changes establish a metadata-driven animation workflow, robust input handling across WASD/arrow keys, and an event-driven stage engine that enables interactive level design.

January 2025

6 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary for RJ-06/CouchPotatoes: Established core gameplay scaffolding with robust player input (including gamepad), two-player join/assignment workflow, and foundational player objects. Added potato sprite asset and initial integration, plus UI/visual enhancements via TextMesh Pro shaders (SDF/URP) and related assets. Created an initial testing scene to validate interactions and asset wiring, setting the stage for rapid feature iteration and QA.

Activity

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Quality Metrics

Correctness78.8%
Maintainability79.2%
Architecture76.0%
Performance73.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#CgJSONShaderLabUnityUnity AssetUnity Input SystemUnity PrefabYAML

Technical Skills

Asset IntegrationAsset ManagementAudio IntegrationAudio ManagementC#Character ControllerGame DevelopmentInput ManagementInput MappingInput SystemObject-Oriented ProgrammingParticle SystemsPlayer Input ManagementPrefab CreationPrefab Editing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RJ-06/CouchPotatoes

Jan 2025 Mar 2025
3 Months active

Languages Used

C#CgShaderLabUnityUnity AssetYAMLUnity Input SystemJSON

Technical Skills

Asset IntegrationC#Game DevelopmentInput ManagementInput SystemPlayer Input Management

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