
Worked on the Redot-Engine/redot-engine repository to enhance the animation editing workflow by implementing keyframe navigation within the Animation Editor. Developed a feature in C++ that allows users to move directly to the next or previous keyframe, integrating this functionality seamlessly into the existing Animation Edit menu. This addition streamlines the animation process by reducing manual steps and enabling faster iteration for animators. The work involved editor plugin development and animation subsystem extension, with careful attention to maintaining overall system stability. No major defects were reported during the period, reflecting a focus on robust, traceable commits and minimal impact on existing features.
July 2025 for Redot-Engine/redot-engine focused on enhancing the animation workflow with Keyframe Navigation in the Animation Editor. Implemented navigation to next/previous keyframes and integrated it into the Animation Edit menu. This accelerates animator iterations and reduces manual keyframe selection steps. No major defects reported; overall stability maintained. Technologies demonstrated: editor UI integration, animation subsystem extension, and robust commit-based traceability.
July 2025 for Redot-Engine/redot-engine focused on enhancing the animation workflow with Keyframe Navigation in the Animation Editor. Implemented navigation to next/previous keyframes and integrated it into the Animation Edit menu. This accelerates animator iterations and reduces manual keyframe selection steps. No major defects reported; overall stability maintained. Technologies demonstrated: editor UI integration, animation subsystem extension, and robust commit-based traceability.

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