
Raydeeux developed and maintained cross-platform bindings for the geode-sdk/bindings repository, focusing on enhancing UI consistency and automation features for GeometryDash across Windows, macOS, and iOS. Using C++ and reverse engineering techniques, Raydeeux implemented and stabilized bindings for audio, animation, and UI components, including platform-specific support for iOS and Apple Silicon. Their work included inline optimizations, robust resource validation, and the introduction of automation interfaces such as Jarvis, all aimed at reducing platform-specific issues and streamlining feature delivery. The depth of their contributions improved maintainability, enabled faster releases, and established a reliable foundation for future cross-platform development.
November 2025 — Focused on delivering cross-platform UI bindings for GeometryDash trigger popups in geode-sdk/bindings, enabling consistent iOS UI behavior and reusable bindings across platforms. No major bugs fixed in this repo this month. Impact: smoother iOS integration, faster feature delivery, and improved cross-platform UI consistency; performance and maintainability benefits due to shared bindings and updated bro definitions. Technologies/skills demonstrated: iOS bindings development, cross-platform bindings, code maintenance, collaborative development (co-authored commits).
November 2025 — Focused on delivering cross-platform UI bindings for GeometryDash trigger popups in geode-sdk/bindings, enabling consistent iOS UI behavior and reusable bindings across platforms. No major bugs fixed in this repo this month. Impact: smoother iOS integration, faster feature delivery, and improved cross-platform UI consistency; performance and maintainability benefits due to shared bindings and updated bro definitions. Technologies/skills demonstrated: iOS bindings development, cross-platform bindings, code maintenance, collaborative development (co-authored commits).
October 2025 monthly summary for geode-sdk/bindings. Focused on delivering cross-platform Jarvis automation bindings and UI components, enabling Jarvis interactions within GeometryDash with consistent behavior across Windows, macOS, and iOS. Implemented EndLevelLayer bindings and related UI support, establishing platform-specific definitions to support EndLevelLayer/CurrencySprite functionality. Result: enhanced automation capabilities, cross-platform reliability, and a solid foundation for future Jarvis integrations.
October 2025 monthly summary for geode-sdk/bindings. Focused on delivering cross-platform Jarvis automation bindings and UI components, enabling Jarvis interactions within GeometryDash with consistent behavior across Windows, macOS, and iOS. Implemented EndLevelLayer bindings and related UI support, establishing platform-specific definitions to support EndLevelLayer/CurrencySprite functionality. Result: enhanced automation capabilities, cross-platform reliability, and a solid foundation for future Jarvis integrations.
Month: 2025-09. Focused on stabilizing and extending cross-platform bindings in geode-sdk/bindings to support a consistent UI experience across OSs and architectures, and to streamline object creation for AudioAssetsBrowser within the GeometryDash binding. This work improves reliability, developer experience, and business value by enabling multi-platform UI components with fewer platform-specific issues.
Month: 2025-09. Focused on stabilizing and extending cross-platform bindings in geode-sdk/bindings to support a consistent UI experience across OSs and architectures, and to streamline object creation for AudioAssetsBrowser within the GeometryDash binding. This work improves reliability, developer experience, and business value by enabling multi-platform UI components with fewer platform-specific issues.
Monthly work summary for geode-sdk/bindings – August 2025. Focused on cross-platform iOS bindings and UI enhancements, and advancing GJPath bindings for rewards and unlock flows. Deliverables improve cross-device compatibility, binding stability, and user interactions on iOS.
Monthly work summary for geode-sdk/bindings – August 2025. Focused on cross-platform iOS bindings and UI enhancements, and advancing GJPath bindings for rewards and unlock flows. Deliverables improve cross-device compatibility, binding stability, and user interactions on iOS.
July 2025 performance summary for geode-sdk/bindings: Delivered robust cross-platform bindings and optimizations across iOS, Windows, and macOS. Key features include iOS bindings for Cocos2d core classes with CCJumpBy actions, updated GeometryDash bindings to ensure correct cross-platform function calls for map packs, daily/weekly events, and camera actions, and an inline optimization for MusicDownloadManager resource checks across platforms. Also resolved a merge conflict during GeometryDash integration, improving stability. These efforts enable faster releases, tighter cross-platform parity, and more efficient resource validation, reducing runtime errors and maintenance overhead.
July 2025 performance summary for geode-sdk/bindings: Delivered robust cross-platform bindings and optimizations across iOS, Windows, and macOS. Key features include iOS bindings for Cocos2d core classes with CCJumpBy actions, updated GeometryDash bindings to ensure correct cross-platform function calls for map packs, daily/weekly events, and camera actions, and an inline optimization for MusicDownloadManager resource checks across platforms. Also resolved a merge conflict during GeometryDash integration, improving stability. These efforts enable faster releases, tighter cross-platform parity, and more efficient resource validation, reducing runtime errors and maintenance overhead.
June 2025 monthly summary for geode-sdk/bindings focusing on cross-platform stability and binding reliability for audio and geometry dash components.
June 2025 monthly summary for geode-sdk/bindings focusing on cross-platform stability and binding reliability for audio and geometry dash components.

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