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Raphael Bertoche

PROFILE

Raphael Bertoche

Worked on the vgstation-coders/vgstation13.5 repository, focusing on backend development and game reliability over a two-month period. Delivered Europa map enhancements, including improved cargo dock layout, atmospheric piping, and new equipment placements to optimize gameplay flow and resource management. Addressed critical bugs by refining material whitelist checks and implementing safer dictionary access patterns using C# and YAML, which increased code safety and prevented round-start failures. Further improved round initialization by introducing a retry mechanism for antagonist allocation, ensuring robust session startup. Demonstrated skills in defensive programming, level design, and maintainable code practices, resulting in a more stable player experience.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

4Total
Bugs
2
Commits
4
Features
2
Lines of code
683
Activity Months2

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for vgstation-coders/vgstation13.5: Delivered a reliability improvement for roundstart antagonist allocation by introducing a retry mechanism and adjusting the player pool to handle unassignable antagonists. This ensures all available antagonist slots are allocated when possible and the round proceeds if some allocations fail, reducing round-start downtime and improving player experience. Overall, this work enhances startup robustness and game session reliability with minimal player impact.

December 2024

3 Commits • 1 Features

Dec 1, 2024

December 2024 performance summary for vgstation-coders/vgstation13.5. Focused on reliability, gameplay flow, and code safety. Key features delivered: Europa Map Enhancements (cargo dock, SM, atmospheric piping and wiring); autolathe added to cargo area; crew monitor added to medbay. Major bugs fixed: Whitelisted Materials Enforcement in CanChangeMaterialAmount (inverted whitelist check prevented non-whitelisted materials from being used); Safe Antag Selection Status Retrieval (replaced direct dictionary access with TryGetValue to avoid rare round-start failures in Thief and Bloodcult). Overall impact: Increased game stability and predictable round-start outcomes, improved space layout for better resource management and player experience. Technologies/skills demonstrated: defensive programming (TryGetValue), safer dictionary access patterns, map/layout engineering, and maintainable code improvements.

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture85.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

Backend DevelopmentC#Game DevelopmentLevel DesignMap Editing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

vgstation-coders/vgstation13.5

Dec 2024 Apr 2025
2 Months active

Languages Used

C#YAML

Technical Skills

Backend DevelopmentGame DevelopmentLevel DesignMap EditingC#