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Ryan Gaillard

PROFILE

Ryan Gaillard

In July 2025, Romain Gaillard developed a local storage-based Save/Load system for the Forgotten Road repository, focusing on frontend and game development using JavaScript. He engineered a feature that allows players to save their entire game state, including player stats, inventory, world items, NPCs, and map keys, to localStorage with a single keypress, incorporating overwrite confirmation for user safety. The loading mechanism restores all relevant data, with robust error handling for unsupported browsers or missing saves. This work enhanced session longevity and reliability, demonstrating a solid grasp of state management and local storage integration within a game development context.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
268
Activity Months1

Work History

July 2025

2 Commits • 1 Features

Jul 1, 2025

In July 2025, shipped a Local Storage Save/Load System for game state in Forgotten Road. The feature enables saving player stats, enemy data, and game state to localStorage with a '/' key press (with overwrite confirmation) and loading that restores player state, inventory, world items, NPCs, and map key, with error handling for unsupported browsers or missing save data. This work improves session longevity and resilience across restarts. Two commits implemented: 74864ab614ace7bd24708a8bab0032f79fca2a23 (Save game data with keypress '/') and 109e974faa9097a2970deb26aaf45739840bd817 (Load Game).

Activity

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Quality Metrics

Correctness85.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaScript

Technical Skills

Frontend DevelopmentGame DevelopmentJavaScriptLocal StorageState Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gamkedo-la/Forgotten-Road

Jul 2025 Jul 2025
1 Month active

Languages Used

JavaScript

Technical Skills

Frontend DevelopmentGame DevelopmentJavaScriptLocal StorageState Management

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