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PROFILE

Rlatjdgnsdl2

JaeSuGang contributed to the HeroesOfYggdrasil repository by building and refining core gameplay systems, including animation pipelines, combat mechanics, and networked multiplayer features. Using C++ and Unreal Engine Blueprints, JaeSuGang unified input handling, optimized asset management, and implemented extensible character and projectile systems to support scalable hero gameplay. The work included server-authoritative skill logic, multicast event handling, and data-driven design for reliable state synchronization. By integrating Niagara-based visual effects, refactoring animation montages, and enhancing collision and damage systems, JaeSuGang improved runtime performance, maintainability, and gameplay feedback. The engineering demonstrated depth in both technical execution and system architecture.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

145Total
Bugs
22
Commits
145
Features
47
Lines of code
9,410
Activity Months4

Work History

May 2025

5 Commits • 2 Features

May 1, 2025

2025-05 monthly summary for JaeSuGang/HeroesOfYggdrasil focusing on business value and technical achievements. Key gameplay improvements delivered with server-authoritative flow and maintainable animation logic, alongside data integrity enhancements to support reliable release cycles. Highlights include the Roll Skill System Enhancements with a multicast delegate to broadcast roll events and cooldowns, integrated across server and multicast flow. Revenant SkillR cooldown and state management were implemented to enforce attackability/move restrictions and to coordinate server/client activation. Animation Montage Simplification for Hero Skills reduces coupling by removing the AttackSpeed parameter, improving animation reliability and maintainability. Data Asset Set Update applied to hero base status and projectile data assets via re-imports to ensure data consistency without code changes.

April 2025

84 Commits • 26 Features

Apr 1, 2025

April 2025 monthly delivery for JaeSuGang/HeroesOfYggdrasil focused on expanding core gameplay systems, stabilizing combat interactions, and laying groundwork for extensible hero gameplay. Implemented extensive effects, projectile, damage, and movement systems; expanded content with grenades, bombs, Revenant E, and progressing Ultimate ability; enhanced feedback with LOD/visual/audio improvements and notifications; and strengthened reliability through targeted bug fixes and performance optimizations.

March 2025

41 Commits • 16 Features

Mar 1, 2025

March 2025 monthly summary for JaeSuGang/HeroesOfYggdrasil. This month delivered core feature work, stability, and performance improvements across animation, visuals, combat, and physics, enabling richer gameplay and faster iteration.

February 2025

15 Commits • 3 Features

Feb 1, 2025

February 2025 performance summary for JaeSuGang/HeroesOfYggdrasil: Delivered cross-character input/movement framework, asset texture optimization for Khaimera, and enhanced animation workflows (montages and basic combo system). These efforts improve runtime performance, reduce asset load, and establish scalable control architecture across YggHero and Khaimera, enabling faster iteration and stronger gameplay polish.

Activity

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Quality Metrics

Correctness79.6%
Maintainability80.2%
Architecture75.4%
Performance72.8%
AI Usage20.2%

Skills & Technologies

Programming Languages

BlueprintC++HeaderUassetUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScript

Technical Skills

3D ModelingActor SpawningAnimationAnimation BlueprintAnimation BlueprintsAnimation IntegrationAnimation NotifiesAnimation ProgrammingAnimation State MachinesAnimation SystemsAsset IntegrationAsset ManagementAsset OptimizationAttribute SystemsAudio Engineering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JaeSuGang/HeroesOfYggdrasil

Feb 2025 May 2025
4 Months active

Languages Used

C++Unreal EngineUnreal Engine AssetUnrealScriptHeaderBlueprintUassetUnreal Engine Assets

Technical Skills

AnimationAnimation BlueprintAnimation ProgrammingAsset ManagementAsset OptimizationC++

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