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BOTxJOHN

PROFILE

Botxjohn

Evgeny Rouzin developed core gameplay and infrastructure for the Team-Black-Hat-White-Hat/Card-Game-Project, focusing on robust card game mechanics and collaborative engineering practices. He implemented a modular Card Deck system in JavaScript, introducing animated card components, a CrashOut card type, and a Fisher-Yates shuffle algorithm with comprehensive unit tests to ensure fairness and reliability. Rouzin also established team contracts and collaboration guidelines to streamline project management and communication. In June, he expanded gameplay by adding a turn-based AI enemy, Powell, and stabilized the card UI using CSS and web components, addressing visual flicker and improving continuous integration reliability for future releases.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
5
Lines of code
2,033
Activity Months2

Work History

June 2025

4 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for Card-Game-Project. Delivered key gameplay and UI stability improvements that drive both player experience and engineering efficiency. Introduced Powell, a new enemy with basic turn-based AI, with defined stats and attack methods, accompanied by unit tests to validate Powell's abilities. Stabilized the card UI by addressing flickering through a robust stylesheet approach, replacing fragile direct CSS linking. Also enhanced CI reliability with two fixes to improve build and test stability. These efforts collectively deepen gameplay, reduce UI instability, and strengthen release confidence for future iterations.

May 2025

4 Commits • 3 Features

May 1, 2025

May 2025 contributions focused on establishing a solid foundation for team collaboration, delivering core card-game features with robust test coverage, and improving randomness and code quality. Delivered a team contract and collaboration guidelines to define done criteria, communication norms, branching strategy, and a psychologically safe collaboration environment. Implemented Card Deck system with a Card component, a Deck component to manage cards, a CrashOut card type, and comprehensive unit tests; simplified Deck by removing an unused renderCard method. Implemented Fisher-Yates shuffle with tests to ensure card integrity and randomness across deck sizes. These efforts improved team alignment, game reliability, and fairness, while enabling scalable feature delivery and maintaining high standards of code quality.

Activity

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Quality Metrics

Correctness93.8%
Maintainability92.6%
Architecture90.0%
Performance90.0%
AI Usage25.0%

Skills & Technologies

Programming Languages

JavaScriptMarkdown

Technical Skills

Algorithm ImplementationCSSCollaborationCommunicationFront End DevelopmentFront-end DevelopmentFrontend DevelopmentGame DevelopmentJavaScriptJavaScript DevelopmentObject-Oriented ProgrammingProject ManagementTeam ManagementTestingUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Team-Black-Hat-White-Hat/Card-Game-Project

May 2025 Jun 2025
2 Months active

Languages Used

JavaScriptMarkdown

Technical Skills

Algorithm ImplementationCSSCollaborationCommunicationFront-end DevelopmentJavaScript

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