
Catie Powers contributed to the Games-at-Northeastern/What-Remains-of-Me repository by delivering five features over three months, focusing on visual fidelity, performance, and asset maintainability. She enhanced lighting and scene optimization in the Weapons Testing Facility, tuning light parameters and removing unnecessary mesh data to reduce draw calls and improve runtime stability. Catie also updated the red voxel environment and parallax background system, adding new assets and refining depth for a richer player experience. Her work involved C#, Unity, and 3D modeling, with careful attention to tilemap configuration and mesh adjustments, supporting both gameplay clarity and the project’s evolving asset pipeline.

Month 2025-12: Focused feature work on What Remains of Me, delivering Tilemap Visual Enhancements and Mesh Adjustments for the Weapons Testing Facility. Updated the 1.4 tilemap layout to improve visual fidelity and gameplay representation. No major bugs fixed this month; primary emphasis on feature delivery to support QA and validation in the Weapons Testing Facility. Overall impact: improved player experience and testing fidelity; aligns with milestone for asset pipeline and maintainability. Technologies/skills demonstrated: tilemap configuration, mesh property tuning, versioned layout management, and Git-based change tracking.
Month 2025-12: Focused feature work on What Remains of Me, delivering Tilemap Visual Enhancements and Mesh Adjustments for the Weapons Testing Facility. Updated the 1.4 tilemap layout to improve visual fidelity and gameplay representation. No major bugs fixed this month; primary emphasis on feature delivery to support QA and validation in the Weapons Testing Facility. Overall impact: improved player experience and testing fidelity; aligns with milestone for asset pipeline and maintainability. Technologies/skills demonstrated: tilemap configuration, mesh property tuning, versioned layout management, and Git-based change tracking.
In 2025-11, delivered key visuals and systemic enhancements for Games-at-Northeastern/What-Remains-of-Me, focusing on visual fidelity, performance improvements, and immersive depth. The work aligns with Version 1.4 milestones, driving higher polish, smoother rendering, and richer player experience.
In 2025-11, delivered key visuals and systemic enhancements for Games-at-Northeastern/What-Remains-of-Me, focusing on visual fidelity, performance improvements, and immersive depth. The work aligns with Version 1.4 milestones, driving higher polish, smoother rendering, and richer player experience.
In September 2025, delivered targeted lighting enhancements and scene optimization for the Weapons Testing Facility in What Remains of Me. Focused on lights 13–16 to boost visual fidelity and runtime performance, updated lighting types, colors, and positions, and removed unnecessary mesh data to reduce resource usage. The changes yielded a cleaner, more immersive facility scene with lower draw calls and improved stability, aligning with performance and art-direction goals.
In September 2025, delivered targeted lighting enhancements and scene optimization for the Weapons Testing Facility in What Remains of Me. Focused on lights 13–16 to boost visual fidelity and runtime performance, updated lighting types, colors, and positions, and removed unnecessary mesh data to reduce resource usage. The changes yielded a cleaner, more immersive facility scene with lower draw calls and improved stability, aligning with performance and art-direction goals.
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