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Trung developed a playable Sea Battle MVP in the d23-java/seabattle repository, focusing on core gameplay mechanics such as board setup, ship placement, attack validation, and turn management. He enhanced player interaction by introducing player naming, a refactored PvP flow, and a pre-attack board preview. Trung also implemented a PvE mode featuring bot AI and expanded board sizes, allowing users to switch seamlessly between PvP and PvE modes. The project was engineered in Java using object-oriented programming principles, with backend development and build configuration improvements that streamlined deployment and set the foundation for future iterations and easier distribution.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
4
Lines of code
1,203
Activity Months1

Work History

November 2024

8 Commits • 4 Features

Nov 1, 2024

November 2024: Delivered a playable Sea Battle MVP plus substantial improvements to PvP and PvE flows, and packaging refinements that enable easier distribution and future iterations. The work emphasizes business value by delivering a ready-to-demo core game loop, improved player interaction, and a scalable board experience with bot AI. All changes are traceable to commits in the seabattle repo, supporting rapid iteration and release readiness.

Activity

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Quality Metrics

Correctness77.6%
Maintainability80.0%
Architecture75.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Java

Technical Skills

AIBackend DevelopmentBuild ConfigurationConsole ApplicationGame DevelopmentJavaJava DevelopmentObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

d23-java/seabattle

Nov 2024 Nov 2024
1 Month active

Languages Used

Java

Technical Skills

AIBackend DevelopmentBuild ConfigurationConsole ApplicationGame DevelopmentJava