
Trung developed a playable Sea Battle MVP in the d23-java/seabattle repository, focusing on core gameplay mechanics such as board setup, ship placement, attack validation, and turn management. He enhanced player interaction by introducing player naming, a refactored PvP flow, and a pre-attack board preview. Trung also implemented a PvE mode featuring bot AI and expanded board sizes, allowing users to switch seamlessly between PvP and PvE modes. The project was engineered in Java using object-oriented programming principles, with backend development and build configuration improvements that streamlined deployment and set the foundation for future iterations and easier distribution.
November 2024: Delivered a playable Sea Battle MVP plus substantial improvements to PvP and PvE flows, and packaging refinements that enable easier distribution and future iterations. The work emphasizes business value by delivering a ready-to-demo core game loop, improved player interaction, and a scalable board experience with bot AI. All changes are traceable to commits in the seabattle repo, supporting rapid iteration and release readiness.
November 2024: Delivered a playable Sea Battle MVP plus substantial improvements to PvP and PvE flows, and packaging refinements that enable easier distribution and future iterations. The work emphasizes business value by delivering a ready-to-demo core game loop, improved player interaction, and a scalable board experience with bot AI. All changes are traceable to commits in the seabattle repo, supporting rapid iteration and release readiness.

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