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SaloEater

PROFILE

Saloeater

Over two months, contributed backend and game logic enhancements across MagicHarp/confluence, EDGtheXu/TerraEntity, and PathOfBuildingCommunity/PathOfBuilding. Developed data-driven loot generation and modular trade lock systems in Java and Groovy, improving maintainability and localization support for Minecraft modding projects. Refactored UI components and registry handling to reduce runtime risks and streamline JEI integration, while enhancing trader user experience. In PathOfBuilding, expanded Witch notables and advanced damage calculations using Lua, introducing dynamic parsing for complex modifiers and comprehensive unit testing. Strengthened build management, dependency handling, and CI pipelines, resulting in more reliable releases and faster iteration for gameplay features.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

15Total
Bugs
1
Commits
15
Features
5
Lines of code
7,627
Activity Months2

Your Network

74 people

Work History

July 2026

1 Commits • 1 Features

Jul 1, 2026

July 2026 performance summary for PathOfBuildingCommunity/PathOfBuilding. Delivered a major feature expansion around Witch notables and advanced damage calculation, enhancing support for complex modifiers and dynamic parsing of special cases, including overriding base ailment durations. Implemented a comprehensive test suite to validate mechanics and prevent regressions, and completed targeted refactors to improve reliability and maintainability. Pipeline and QA improvements contributed to faster release cycles with higher confidence in gameplay balance.

January 2026

14 Commits • 4 Features

Jan 1, 2026

January 2026 — Delivered data-driven loot generation enhancements, expanded trade lock capabilities with localization-ready UI, and restructured drawing/UX components for maintainability. Strengthened build, dependency, and registry handling to reduce runtime risks and JEI integration issues. The changes improve stability, localization readiness, and trader UX across MagicHarp/confluence and TerraEntity, enabling faster iteration and stronger cross-mod compatibility.

Activity

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Quality Metrics

Correctness93.2%
Maintainability90.6%
Architecture90.6%
Performance89.4%
AI Usage25.4%

Skills & Technologies

Programming Languages

GroovyJava

Technical Skills

Backend DevelopmentGame DevelopmentGame LogicJavaLuaMinecraft ModdingMinecraft moddingModdingUI designUnit Testingbuild managementdata generationdependency managementgame developmentlocalization

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

MagicHarp/confluence

Jan 2026 Jan 2026
1 Month active

Languages Used

GroovyJava

Technical Skills

Game DevelopmentJavaMinecraft ModdingMinecraft moddingbuild managementdata generation

EDGtheXu/TerraEntity

Jan 2026 Jan 2026
1 Month active

Languages Used

Java

Technical Skills

Backend DevelopmentGame DevelopmentJavaMinecraft moddingModdingUI design

PathOfBuildingCommunity/PathOfBuilding

Jul 2026 Jul 2026
1 Month active

Languages Used

No languages

Technical Skills

Backend DevelopmentGame LogicLuaUnit Testing