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Samuel Corby

PROFILE

Samuel Corby

During two months on the UQcsse3200/2025-studio-3 repository, Sam Corby developed and enhanced interactive UI features for a Java-based game, focusing on player experience and maintainability. He built the LevelPopupDisplay system, which dynamically presents contextual level information when players interact with in-game objects, integrating data-driven content updates and robust input handling. Sam expanded this with improved visuals, user guidance, and testable APIs, and implemented a comprehensive Game Over flow with event-driven triggers and menu navigation. His work demonstrated proficiency in component-based architecture, event handling, and unit testing, resulting in maintainable, well-documented code that supports future feature growth.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

17Total
Bugs
0
Commits
17
Features
3
Lines of code
1,135
Activity Months2

Work History

September 2025

13 Commits • 2 Features

Sep 1, 2025

September 2025 monthly performance summary for UQcsse3200/2025-studio-3. Delivered two major features with a strong focus on UX, reliability, and test coverage. Level Popup Display Enhancements expanded user guidance and visuals, with a resized popup for readability, new UI skin/assets, and tests validating spriteData behavior and default states; public exposure of setLevelTitle() and setLevelDescription() to support testability. Game Over Flow and Menu Cutscene Control implemented a robust end-of-game experience, including a GameOverWindow component, an associated GameOverEntityFactory, and event-driven checks to trigger game over; added ability to return to the main menu and fine-grained control over cutscene playback (manual vs auto). Fixed a game-over condition bug by adjusting the trigger to activate at -1 tiles, preventing premature termination. Expanded test coverage and refactoring to improve maintainability, including LevelPopupDisplayBasicTest and related test updates. Outcomes: clearer end-to-end UX for players, reduced regression risk, and a foundation for future enhancements. Technologies/skills demonstrated: component-based UI design, event-driven architecture, entity-component-system adjustments, test-driven development, and thorough commit hygiene across UI, gameplay flow, and testing.

August 2025

4 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary for UQcsse3200/2025-studio-3: Implemented LevelPopupDisplay-driven level popups triggered by player-tree collisions, with dynamic level titles and descriptions and robust input handling. Integrated popup activation with ObstacleFactory and established data-driven content updates. Fixed closing flow and expanded constructor support for UI components. Improved maintainability through in-code comments and preparation for future activation logic, delivering contextual level information at moment-of-interaction and enabling faster content updates.

Activity

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Quality Metrics

Correctness84.6%
Maintainability88.2%
Architecture81.2%
Performance85.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

AtlasJava

Technical Skills

Asset IntegrationBug FixingCode RefactoringComponent-Based ArchitectureDocumentationEntity Component SystemEvent HandlingGame DevelopmentJavaJava DevelopmentRefactoringUI DevelopmentUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-3

Aug 2025 Sep 2025
2 Months active

Languages Used

JavaAtlas

Technical Skills

Component-Based ArchitectureGame DevelopmentJavaUI DevelopmentAsset IntegrationBug Fixing

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