EXCEEDS logo
Exceeds
Sebward

PROFILE

Sebward

Samuele Burgoyne developed the Patrolling Enemies Foundation for the ArgentumRhodon/GrimsCoffin repository, establishing a core AI framework to enable autonomous enemy movement and dynamic encounters within the game world. Using C# and the Unity Engine, Samuele implemented environmental interaction checks through AirChecker and WallChecker components, allowing enemies to make context-aware decisions and safely traverse complex environments. The work included early scaffolding for scalable pathfinding, laying the groundwork for future enemy behaviors that adapt to level design. This initial feature provided a robust technical base for expanding enemy AI, demonstrating depth in both architectural planning and practical game development skills.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
285
Activity Months1

Work History

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 — ArgentumRhodon/GrimsCoffin: Delivered the Patrolling Enemies Foundation, establishing core AI for autonomous enemy movement and environmental interaction to enable dynamic encounters and scalable enemy behavior. Implemented environmental interaction checks and groundwork for pathfinding to support future enemy designs.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

Enemy AIGame DevelopmentPathfindingUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ArgentumRhodon/GrimsCoffin

Nov 2024 Nov 2024
1 Month active

Languages Used

C#Unity

Technical Skills

Enemy AIGame DevelopmentPathfindingUnity Engine

Generated by Exceeds AIThis report is designed for sharing and indexing