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Sebastian Friston

PROFILE

Sebastian Friston

Sebastian Friston contributed to the 3drepo.io and IfcOpenShell repositories over nine months, focusing on stability, compatibility, and data integrity in 3D model viewing and processing. He upgraded Unity engine versions, rebuilt WebGL assets, and improved binary data handling to ensure reliable viewer performance and smooth deployment cycles. Using C++, JavaScript, and TypeScript, Sebastian addressed memory management in geometry iterators, enhanced error messaging for file imports, and implemented robust filtering and serialization logic. His work emphasized incremental, traceable improvements, reducing runtime risk and supporting future feature development, while maintaining alignment with evolving Unity and WebGL toolchains for ongoing product reliability.

Overall Statistics

Feature vs Bugs

56%Features

Repository Contributions

26Total
Bugs
8
Commits
26
Features
10
Lines of code
201
Activity Months9

Work History

July 2025

2 Commits • 1 Features

Jul 1, 2025

For 2025-07, delivered targeted enhancements to 3drepo.io focusing on stability, compatibility, and readiness for upcoming features. Upgraded Unity engine to the latest from branch 584, updating build files, engine components, data, framework, and loader. Implemented a WebGL loader fix for viewer updates (Issue #586), addressing a targeted failure in WebGL build loader script. These changes reduce release risk, improve runtime stability across platforms, and position the viewer for upcoming updates.

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for 3drepo.io: Focused improvements in Unity WebGL build stability and import UX, delivering measurable business value through improved reliability and user guidance. Contributions include updating the Unity WebGL build to the latest staging head and enhancing import error messaging to cover unsupported IFC schemas and non-3D views, backed by targeted diagnostic feedback from the bouncer.

May 2025

2 Commits • 1 Features

May 1, 2025

Monthly summary for 2025-05: 3drepo.io viewer delivered Unity Engine 574 upgrade and WebGL build file updates to improve performance and stability. The work focused on upgrading the core engine, updating WebGL artifacts, and maintaining traceability to the change set associated with ISSUE #5551.

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary: Delivered targeted stability and data integrity improvements across core repos (3drepo.io and IfcOpenShell). Key deliverables include a Unity WebGL Build Asset Update for 3drepo.io, a bug fix preventing malformed models processing, and a robust null-check in IfcOpenShell serialization. These changes reduced runtime risk, improved data reliability, and maintained compatibility with updated runtimes.

March 2025

4 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary focusing on key accomplishments, delivering targeted reliability improvements and deployment readiness across two main repositories: IfcOpenShell/IfcOpenShell and 3drepo/3drepo.io. The month emphasized correctness in data handling, memory management in geometry processing, robust filtering for permission-based views, and an upgrade to deployment tooling for WebGL. These efforts reduce runtime risk, improve stability for end users, and streamline future releases.

January 2025

3 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for 3drepo.io focusing on Unity Viewer updates and bug fixes. Key outcomes: Unity Viewer Assets Update delivered by updating to the head of staging with binary assets reflecting the latest viewer functionality and performance improvements; a bug fix for viewer resize rasterization addressed stale image data by ensuring transform IDs are tracked and drawing is synchronized. These changes improve reliability, UX, and alignment with staging, enabling faster feature parity and release readiness.

December 2024

6 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for 3drepo.io: Delivered consolidated Unity WebGL Viewer updates to ensure asset freshness, compatibility, and an improved end-user viewing experience. Rebuilt the viewer, refreshed assets (unityweb data/framework/loader), and aligned with the latest branch releases to minimize regressions and support ongoing product releases.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024: Delivered focused reliability improvements and alignment work for the 3drepo.io project, directly impacting data streaming accuracy and viewer stability across builds.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 monthly work summary for 3drepo.io: Focused on engine stability and build readiness through a Unity update to v554. No major bugs were logged this month; the primary value came from upgrading the core engine, aligning dependencies, and preparing the codebase for future feature work. Key outcomes include improved stability, better compatibility with recent Unity tooling, and a streamlined path for upcoming development.

Activity

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Quality Metrics

Correctness83.4%
Maintainability83.0%
Architecture79.2%
Performance79.2%
AI Usage20.8%

Skills & Technologies

Programming Languages

BinaryC++JavaScriptTypeScript

Technical Skills

API DevelopmentBackend DevelopmentBinary Data HandlingBug FixingBuild ManagementC++C++ DevelopmentCanvas APIData SerializationData Stream ProcessingError HandlingFrontend DevelopmentGame DevelopmentIFC ParsingIterator Design

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

3drepo/3drepo.io

Oct 2024 Jul 2025
9 Months active

Languages Used

JavaScriptBinaryTypeScript

Technical Skills

Build ManagementUnity EngineBackend DevelopmentBinary Data HandlingData Stream ProcessingFrontend Development

IfcOpenShell/IfcOpenShell

Mar 2025 Apr 2025
2 Months active

Languages Used

C++

Technical Skills

Bug FixingC++ DevelopmentData SerializationIFC ParsingIterator DesignMemory Management

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