
Contributed to the SeungJu0406/ThrowAnithing_1team repository by designing and expanding multiple Unity-based game maps, including 1-1, 1-2, trap, and boss levels, while refining asset placement and environment art for improved gameplay flow. Enhanced map stability and player experience by optimizing spawn logic, adjusting prefab configurations, and integrating UI polish within the new lobby map. Addressed map collider and alignment issues by tuning object positions and implementing BoxCollider components to ensure reliable physics interactions. Applied C# and Unity Editor workflows to balance zombie AI parameters, streamline performance, and support future content updates, resulting in richer, more stable play spaces and smoother iteration.
January 2025 (2025-01) — SeungJu0406/ThrowAnithing_1team Key features delivered: - New and Expanded Maps and Levels: added 1-1, 1-2, hidden combat/trap maps and boss maps; asset placement improvements; level design refinements; integration of the new lobby map with UI polish to create richer play spaces. - Zombie AI and Gameplay Balance Tuning: adjusted zombie speed, chase distance, attack/health/reward values; removed unnecessary visual debugging to improve performance. Major bugs fixed: - Map Collider and Alignment Bug Fix: corrected map alignment/placement by adjusting object positions/scales and adding a BoxCollider to ensure correct interactions and physics on map elements. Overall impact and accomplishments: - Enhanced player engagement and retention through richer maps and polished UI; improved balance and stability; reliable map interactions enabling smoother future content deployment. Technologies/skills demonstrated: - Unity-based level design, asset integration, and level polish; AI balancing and tuning; collision/physics tuning; performance optimization; UI refinement.
January 2025 (2025-01) — SeungJu0406/ThrowAnithing_1team Key features delivered: - New and Expanded Maps and Levels: added 1-1, 1-2, hidden combat/trap maps and boss maps; asset placement improvements; level design refinements; integration of the new lobby map with UI polish to create richer play spaces. - Zombie AI and Gameplay Balance Tuning: adjusted zombie speed, chase distance, attack/health/reward values; removed unnecessary visual debugging to improve performance. Major bugs fixed: - Map Collider and Alignment Bug Fix: corrected map alignment/placement by adjusting object positions/scales and adding a BoxCollider to ensure correct interactions and physics on map elements. Overall impact and accomplishments: - Enhanced player engagement and retention through richer maps and polished UI; improved balance and stability; reliable map interactions enabling smoother future content deployment. Technologies/skills demonstrated: - Unity-based level design, asset integration, and level polish; AI balancing and tuning; collision/physics tuning; performance optimization; UI refinement.
December 2024 — SeungJu0406/ThrowAnithing_1team delivered substantial map content and stability improvements, enabling richer gameplay experiences and more reliable levels. Key features delivered include new maps 1-1Map, 1-2Map, and a dedicated trap map, with commits 962c39c1efb855c0b163cbaf8809db9786435925; 7fc72c98ca2c01403a5b47cb2edbba1fd8e371e2; ec844bdad5cf4f907b97ec814ed4e7be191a95c9. Trap map spawn range optimization widened the random spawn range to include all points, preventing out-of-bounds and improving distribution (commit 2a4b6d34f52446a767849b55fd36a4fea4a91db8). Refinement of the 1-1 map assets and prefab placements polished asset positions, scales, and configurations for drums, barricades, and boxes (commit 4fd502131cad29365e4409908ad95148dd86da2a_chunk_1). Overall impact includes expanded gameplay content, improved stability and visual polish, and faster iteration cycles. Technologies/skills demonstrated include level design, asset tuning, prefab workflows, and incremental code/content integration.
December 2024 — SeungJu0406/ThrowAnithing_1team delivered substantial map content and stability improvements, enabling richer gameplay experiences and more reliable levels. Key features delivered include new maps 1-1Map, 1-2Map, and a dedicated trap map, with commits 962c39c1efb855c0b163cbaf8809db9786435925; 7fc72c98ca2c01403a5b47cb2edbba1fd8e371e2; ec844bdad5cf4f907b97ec814ed4e7be191a95c9. Trap map spawn range optimization widened the random spawn range to include all points, preventing out-of-bounds and improving distribution (commit 2a4b6d34f52446a767849b55fd36a4fea4a91db8). Refinement of the 1-1 map assets and prefab placements polished asset positions, scales, and configurations for drums, barricades, and boxes (commit 4fd502131cad29365e4409908ad95148dd86da2a_chunk_1). Overall impact includes expanded gameplay content, improved stability and visual polish, and faster iteration cycles. Technologies/skills demonstrated include level design, asset tuning, prefab workflows, and incremental code/content integration.

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