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Sepehrman

PROFILE

Sepehrman

During November 2024, Sepehrman contributed to le-rich/DKEngine by developing two foundational features focused on input and audio systems. He engineered an event-driven input system in C++ to replace polling, enabling responsive player controls by distinguishing between press, hold, and release actions. For audio, he integrated the FMOD library, building a modular framework with AudioManager and AudioComponent classes to support 3D spatial playback and scalable audio management. His work included resolving FMOD dependency issues, stabilizing initialization, and removing dead code. These contributions improved player experience and maintainability, demonstrating depth in audio engine integration, component-based architecture, and dependency management.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

18Total
Bugs
0
Commits
18
Features
2
Lines of code
11,426
Activity Months1

Work History

November 2024

18 Commits • 2 Features

Nov 1, 2024

Monthly summary for 2024-11 focusing on delivering two core features in le-rich/DKEngine: an event-driven Input System for responsive controls and a FMOD-based Audio Framework with 3D spatial sound, plus stabilization work on the audio subsystem. The work emphasizes business value through improved player experience and scalable audio management.

Activity

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Quality Metrics

Correctness82.4%
Maintainability81.0%
Architecture79.4%
Performance65.6%
AI Usage24.4%

Skills & Technologies

Programming Languages

C#C++HeaderMP3XML

Technical Skills

Audio Engine IntegrationAudio EngineeringAudio IntegrationAudio ProgrammingBuild System ConfigurationBuild SystemsC#C++C++ DevelopmentCode RefactoringComponent-Based ArchitectureCore Systems IntegrationDead Code EliminationDependency ManagementEngine Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

le-rich/DKEngine

Nov 2024 Nov 2024
1 Month active

Languages Used

C#C++HeaderMP3XML

Technical Skills

Audio Engine IntegrationAudio EngineeringAudio IntegrationAudio ProgrammingBuild System ConfigurationBuild Systems

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