
During November 2024, Sepehrman contributed to le-rich/DKEngine by developing two foundational features focused on input and audio systems. He engineered an event-driven input system in C++ to replace polling, enabling responsive player controls by distinguishing between press, hold, and release actions. For audio, he integrated the FMOD library, building a modular framework with AudioManager and AudioComponent classes to support 3D spatial playback and scalable audio management. His work included resolving FMOD dependency issues, stabilizing initialization, and removing dead code. These contributions improved player experience and maintainability, demonstrating depth in audio engine integration, component-based architecture, and dependency management.

Monthly summary for 2024-11 focusing on delivering two core features in le-rich/DKEngine: an event-driven Input System for responsive controls and a FMOD-based Audio Framework with 3D spatial sound, plus stabilization work on the audio subsystem. The work emphasizes business value through improved player experience and scalable audio management.
Monthly summary for 2024-11 focusing on delivering two core features in le-rich/DKEngine: an event-driven Input System for responsive controls and a FMOD-based Audio Framework with 3D spatial sound, plus stabilization work on the audio subsystem. The work emphasizes business value through improved player experience and scalable audio management.
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