
Serena Liao developed foundational game features in the WilliamOpenshaw/g10_map_app_decoding_dialogue repository, focusing on asset management and UI design for multiple Unity-based mini-games. She established asset metadata scaffolding and performed cleanup for Word Tetris assets, organizing meta files and refactoring project structure to streamline future development. Serena also implemented the initial setup for a word guessing and trivia game, building out assets, interactive UI, and core gameplay elements. Additionally, she created the UI and gameplay logic for a Flies-themed quiz game, including question handling and score tracking. Her work utilized C#, Unity Engine, and Unity Scene Data throughout the project.

In December 2024, delivered foundational asset management and feature work in the WilliamOpenshaw/g10_map_app_decoding_dialogue repository, establishing a solid base for rapid game development across multiple mini-games.
In December 2024, delivered foundational asset management and feature work in the WilliamOpenshaw/g10_map_app_decoding_dialogue repository, establishing a solid base for rapid game development across multiple mini-games.
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