
Developed foundational features for the WilliamOpenshaw/g10_map_app_decoding_dialogue repository, focusing on rapid prototyping for multiple Unity-based mini-games. Established asset metadata scaffolding and performed extensive asset organization, creating and cleaning up meta files to streamline project structure. Built initial setups for a word guessing and trivia game, implementing core UI elements and interactive components using Unity and C#. Designed and integrated the user interface and gameplay logic for a Flies-themed quiz game, including question management and score tracking. The work emphasized maintainable asset management and modular UI design, laying groundwork for scalable game development within the Unity Engine environment.
In December 2024, delivered foundational asset management and feature work in the WilliamOpenshaw/g10_map_app_decoding_dialogue repository, establishing a solid base for rapid game development across multiple mini-games.
In December 2024, delivered foundational asset management and feature work in the WilliamOpenshaw/g10_map_app_decoding_dialogue repository, establishing a solid base for rapid game development across multiple mini-games.

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