EXCEEDS logo
Exceeds
Shakeeb

PROFILE

Shakeeb

Shakeeb contributed to the gmuGADIG/bake-me-crazy and gmuGADIG/DEADSHOT repositories, building modular minigames, dynamic UI systems, and gameplay features using GDScript and the Godot Engine. Over eight months, he developed interactive cooking and skill tree mechanics, implemented 2D and 3D asset integration, and enhanced user experience through responsive menus and feedback systems. His work included scene management, animation, and bug fixes that improved gameplay reliability and onboarding. By focusing on maintainable code and clear commit traceability, Shakeeb delivered scalable systems for recipe-specific minigames and encounter flows, demonstrating depth in game development, UI/UX design, and asset management.

Overall Statistics

Feature vs Bugs

89%Features

Repository Contributions

31Total
Bugs
2
Commits
31
Features
16
Lines of code
3,125
Activity Months8

Work History

January 2026

11 Commits • 4 Features

Jan 1, 2026

January 2026 (2026-01) Monthly Summary for gmuGADIG/DEADSHOT: Delivered substantial gameplay, UI, and stability improvements that strengthen player engagement, clarity of progression, and production-ready visuals. Focus for the month included building a cohesive encounter system, refining enemy variety, enhancing item feedback, and tightening the skill tree to support informed decisions and faster onboarding. Collectively these changes create a more responsive player experience, clearer progression, and scalable foundations for future content.

December 2025

2 Commits

Dec 1, 2025

Monthly work summary for 2025-12: DEADSHOT (gmuGADIG/DEADSHOT) focused on gameplay fidelity and robust initialization. Delivered two critical bug fixes targeting core player experience and on-start state, with clear commits and maintainable changes. Result: smoother gameplay, consistent progression, and stronger baseline for future features.

November 2025

2 Commits • 1 Features

Nov 1, 2025

November 2025: Delivered a focused UI/UX refresh for the DEADSHOT project, improving main and pause menu UX and visuals. Replaced the pause menu's 'options' button with a 'settings' button and clarified the navigation logic. Integrated new button textures and updated the UI theme configuration to ensure a consistent look across menus. This work enhances onboarding and user satisfaction, and provides a solid foundation for upcoming features and settings improvements.

October 2025

3 Commits • 1 Features

Oct 1, 2025

Monthly summary for 2025-10 (gmuGADIG/DEADSHOT): Implemented Dynamic Skill Button and Skill Tree Enhancements, introducing dynamic skill buttons with name, resource cost, and dependencies, plus visual connections for hierarchical skill trees. Refactored button properties and layout to improve UI/UX and maintainability, enabling more strategic skill management and scalable future expansions. No major bugs fixed this month; the focus was on delivering a robust feature set and solid foundation for growth. Key commits include 957d4110f2184d70f8567e279945a5d27310d0c2, a30e343f02be2698cf390b98b353494990fea6c6, 660954bd2116b351d7c5acab8cf74d9528819fff.

September 2025

1 Commits • 1 Features

Sep 1, 2025

Month: 2025-09 — Delivered the Meat Item: New Meat Node and Scene for DEADSHOT, establishing a key gameplay asset and testing hub. The feature includes a 3D Meat item (Sprite3D), collision, and asset texture import settings, plus an in-scene instance of the Player for immediate testing and iteration. This work enhances item interactions, aligns asset pipelines, and sets up reusable components for future features. The implementation is tracked under a single commit for traceability: 5107310f64aa635612ea2ec9e3a595074b6908eb ("Made meat node").

July 2025

7 Commits • 5 Features

Jul 1, 2025

July 2025 monthly summary for gmuGADIG/bake-me-crazy. Delivered a cohesive batch of feature work across Bake, Lunch Rush, Mixing, and Narrative systems, reinforcing gameplay depth, visuals, and player guidance while improving maintainability and extensibility of the codebase.

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for gmuGADIG/bake-me-crazy: Key features delivered include per-recipe minigame scenes and a new mixing minigame with accompanying visuals. Dynamic loading now serves a dish-specific minigame for each recipe variant, improving player immersion and feedback. The mixing minigame adds spoon-like interactions and mouse-click tracking, with new art assets to support a more engaging cooking experience. These changes establish a modular base for future recipe-specific minigames and analytics to drive retention and monetization. No major bugs fixed this month. Technologies demonstrated include dynamic scene loading, input handling, real-time scoring, asset integration, and a clean commit trail for traceability.

April 2025

2 Commits • 2 Features

Apr 1, 2025

April 2025 focused on enhancing gameplay interaction and expanding content for bake-me-crazy. Key features delivered: 1) Hover-based food detection with a Shaker node that activates only when above_food is detected, improving interaction accuracy and user feedback. 2) Bake minigame introduced with a new scene and script; starts on interact button, transitions game state, and enables StepHeat processing. Minor adjustments to scenes and theme resources to support the new minigame. Bug fixes and reliability improvements: Fixed a false-positive shaker signal by gating success on above_food, ensuring consistent and intuitive player feedback. Impact and value: Strengthened core gameplay loop, increased player engagement, and laid groundwork for future content with modular components (Shaker node, minigame scaffold). Technologies/skills demonstrated: Godot Engine (Area2D, CollisionShape2D), scene/script architecture, state management, input handling, and maintainable commit-driven development.

Activity

Loading activity data...

Quality Metrics

Correctness87.0%
Maintainability83.2%
Architecture83.2%
Performance80.0%
AI Usage22.0%

Skills & Technologies

Programming Languages

GDScriptGLSLImage

Technical Skills

2D Animation2D animation3D ModelingArt IntegrationAsset IntegrationAsset ManagementDialogue System ImplementationGDScriptGame DevelopmentGodot EngineGodot engineMinigame DevelopmentPhysics SimulationResource LoadingScene Management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

gmuGADIG/DEADSHOT

Sep 2025 Jan 2026
5 Months active

Languages Used

GDScript

Technical Skills

3D ModelingAsset ManagementGame DevelopmentGDScriptGodot EngineUI design

gmuGADIG/bake-me-crazy

Apr 2025 Jul 2025
3 Months active

Languages Used

GDScriptGLSLImage

Technical Skills

Game DevelopmentGodot EnginePhysics SimulationArt IntegrationMinigame DevelopmentResource Loading