EXCEEDS logo
Exceeds
Shane JAsko

PROFILE

Shane Jasko

Shaniac6000 contributed to the Games-at-Northeastern/What-Remains-of-Me repository by delivering five features and one bug fix over three months, focusing on gameplay, visual fidelity, and narrative enhancements. They implemented LED lighting prefabs to improve level ambience, reworked puzzle mechanics and level layouts for the 1.4.1 release, and introduced interactive dialogue systems to support storytelling. Their technical approach involved Unity, C#, and 3D modeling, with careful attention to asset integration, UI refinement, and system reliability. The work demonstrated depth in level design and iterative development, resulting in more immersive environments and streamlined player experiences aligned with the project’s evolving roadmap.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

13Total
Bugs
1
Commits
13
Features
5
Lines of code
1,105,785
Activity Months3

Work History

November 2025

8 Commits • 2 Features

Nov 1, 2025

November 2025 focused on delivering a substantial 1.4.1 release for What Remains of Me, driving core gameplay enhancements and storytelling capabilities while ensuring a polished player experience. The work emphasized complete feature delivery, incremental refinement, and clear alignment with the product roadmap for narrative-driven puzzles and engaging endings.

October 2025

4 Commits • 2 Features

Oct 1, 2025

For 2025-10, delivered key gameplay enhancements and stability improvements in What Remains of Me. Focused on level design, system reliability, and UI/visual refinements to boost player engagement, reduce bug risk, and streamline rendering across the project.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for the Games-at-Northeastern/What-Remains-of-Me project. Focus this month was on delivering a high-impact visual upgrade to increase immersion and player engagement. Key feature delivered: LED Lighting Enhancement for Weapons Testing Facility. This involved introducing a new LED light prefab and adjusting transform properties (position/rotation) to elevate ambience and gameplay experience. Commit reference for this work: b7d161b6891e356813bd01a45d5c7449f3e7132d. The work aligns with product goals to enhance scene fidelity and user feedback through refined lighting cues and atmosphere. No major bugs were fixed this month. Overall impact includes improved visual fidelity, stronger level storytelling through lighting, and a smoother player experience. Technologies/skills demonstrated include Unity lighting systems, prefab creation and integration, level design tuning, and asset pipeline collaboration for efficient iteration.

Activity

Loading activity data...

Quality Metrics

Correctness90.8%
Maintainability84.6%
Architecture84.6%
Performance84.6%
AI Usage29.2%

Skills & Technologies

Programming Languages

C#

Technical Skills

2D game design3D modelingC#C# scriptingUI designUnitygame developmentlevel design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Games-at-Northeastern/What-Remains-of-Me

Sep 2025 Nov 2025
3 Months active

Languages Used

C#

Technical Skills

3D modelingUnitygame developmentlevel design2D game designC#

Generated by Exceeds AIThis report is designed for sharing and indexing