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ShionneGitzune

PROFILE

Shionnegitzune

Worked on the PathOfTerraria repository to deliver targeted improvements in user experience, localization, and game balance. Addressed a critical UI issue by recalculating and displaying critical damage values more accurately, enhancing clarity for players. Overhauled tooltip and localization systems using C# and HJSON, standardizing descriptions for mechanics and passives to streamline future updates and reduce maintenance. Introduced an additive damage scaling system for projectiles and items, including new utility classes and balance adjustments, which improved gameplay predictability. Demonstrated a methodical approach to UI/UX design, mechanics design, and text processing, focusing on maintainability and player satisfaction throughout the development process.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

12Total
Bugs
1
Commits
12
Features
2
Lines of code
344
Activity Months1

Your Network

13 people

Work History

May 2026

12 Commits • 2 Features

May 1, 2026

May 2026 monthly summary for Path-of-Terraria/PathOfTerraria highlighting delivered UX, localization, and balance improvements that increase player satisfaction and reduce maintenance overhead:

Activity

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Quality Metrics

Correctness96.6%
Maintainability93.4%
Architecture93.4%
Performance93.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HJSONhjson

Technical Skills

C#C# programmingGame DevelopmentHJSONUI DevelopmentUI developmentUI/UX designgame developmentgame localizationlocalizationmechanics designmoddingobject-oriented programmingtext processing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Path-of-Terraria/PathOfTerraria

May 2026 May 2026
1 Month active

Languages Used

C#HJSONhjson

Technical Skills

C#C# programmingGame DevelopmentHJSONUI DevelopmentUI development