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James

PROFILE

James

Over 16 months, Sweatbeetledickweed delivered a comprehensive suite of gameplay, asset, and balance updates for the MBII/TextAssets repository. They engineered new character classes, refined weapon systems, and overhauled animation and configuration pipelines to improve maintainability and gameplay depth. Leveraging C++, C, and scripting, they managed large-scale MBCH data updates, integrated new visual and audio assets, and implemented data-driven balance adjustments. Their work included optimizing asset loading, expanding localization, and enhancing event-driven content. By focusing on both technical quality and player experience, Sweatbeetledickweed established a robust, scalable foundation for ongoing content development and rapid iteration within the project.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

1,136Total
Bugs
116
Commits
1,136
Features
449
Lines of code
255,265
Activity Months16

Work History

January 2026

67 Commits • 25 Features

Jan 1, 2026

January 2026 (2026-01) - MBII/TextAssets: Delivered a data-driven balance and roster refresh across MBCH assets and text data, enhancing unit viability, gameplay balance, and maintainability. Key outcomes include Arc MBCH refinements to improve Arc data and balance, extensive unit data and balance updates, and a major roster expansion supported by targeted patch notes and QA fixes. The month also introduced beta-feedback-driven balance changes, new units, and broad MBCH data updates across multiple files, aligned with QoL improvements and combat asset updates. The work establishes a more balanced, scalable foundation for ongoing content and future iterations while reducing risk of regressions through targeted fixes and documentation updates.

December 2025

121 Commits • 39 Features

Dec 1, 2025

December 2025 MBII/TextAssets delivered a comprehensive refresh of MBCH content, assets, and balance, spanning model updates, new defaults, event-driven content, and data breadth. The work emphasizes visual fidelity, gameplay balance, and data-driven expansions, with a focus on stability and localization to support broader player engagement and smoother asset iteration.

November 2025

111 Commits • 49 Features

Nov 1, 2025

November 2025 performance focused on a data-driven balance and content refresh for MBII/TextAssets. Key features delivered span extensive MBCH data updates across core units (Undead, Dengar, Yarael, Saber balance, Nub-mini features) and major content additions, including New Beta Classes: Tauntaun and Wampa, Rebel Engineer class, Mouse Droid class, and KanosJax entity. The update also included wide-ranging v-series/h-series character updates, batch MBCH data tuning (Starkiller, Boss Nass, Tarkin, Grogu, Galak, SDuel, Grievous, JediTG, ShadowG, AstroR2, Prisoner, and more), plus CloneSpec MBCH improvements. Major balance and QoL efforts included Slight Rex buffs, Cross buffs tuning, Saber recall fix for TG/SG, Hit-and-run saber balance, Saber descriptions updates, and general description refinements. Critical bug fixes addressed regressions such as reverting the new grip field, taunt/Wamp interaction issues, spin-related concerns, and throwable TG saber problems. Animevents configuration progressed with creation/updating of animevents.cfg and Yoda integration, improving event-driven gameplay and scheduling reliability. Overall impact: expanded roster with new classes, improved balance and stability across a large MBCH dataset, and a stronger foundation for rapid iterations and upcoming milestones. Technologies/skills demonstrated: data-driven MBCH scripting, large-scale data updates across 20+ units, balance tuning, event/config management, and cross-functional collaboration to deliver maintainable, testable, and scalable content.

October 2025

247 Commits • 107 Features

Oct 1, 2025

Summary for 2025-10: Key features delivered include space-saving optimization (pt1) across MBII/TextAssets; Sabers integration as new weapons/assets; and the TextAssets Legends Merge merging legends assets into main. Additional balanced feature work included crosshair holster legends integration and targeted gameplay balance tuning. Major maintenance and asset work covered Tarfful MBCH updates, Minigun cleanup, multiple MBCH/config updates (h3_CloneSpec.mbch, h6_Cross.mbch, modeldata.cfg), and Legends-related merges to synchronize branches. Major bugs fixed include animation asset corrections across multiple animations, Saber KB fix pt1, lightning/drain/grip bind fixes, and a general pong siege recommit fix. Impact: Improved asset load efficiency and catalog breadth, expanded weapon/character assets, refined balance for a tighter gameplay loop, and strengthened maintainability through data/config updates and cleanup. This work supports faster feature delivery and a richer player experience while enabling smoother collaboration with the Legends workstream. Technologies/skills demonstrated: data-driven asset management across MBCH/text asset pipelines; large-scale Git/merge workflows (Legends integrations); MBCH/configuration and batch data updates; code and asset cleanup; and cross-team collaboration for feature-rich content.

September 2025

85 Commits • 32 Features

Sep 1, 2025

September 2025 MBII/TextAssets monthly summary: Focused on aligning asset fidelity with gameplay balance and ensuring stability across the Legends-enabled branch. Delivered extensive asset and MBCH/MBCT updates, implemented gameplay improvements, and fixed critical quality issues to support live ops and player engagement.

August 2025

131 Commits • 49 Features

Aug 1, 2025

August 2025 (2025-08) monthly summary for MBII/TextAssets focused on delivering broad MBCH content and balance improvements across core units, plus reliability and performance gains. The month saw a substantial expansion of community beta content, comprehensive MBCH updates for multiple characters, and a suite of quality-of-life fixes and visual enhancements.

July 2025

51 Commits • 23 Features

Jul 1, 2025

July 2025 MBII/TextAssets — concise performance summary focusing on business value, features, fixes, and data integrity. Delivered a balanced mix of feature work, asset updates, and stability improvements that enhance gameplay, asset fidelity, and maintainability. Notable outcomes include: - Code cleanup to improve maintainability and reduce technical debt. - Maps data refresh: updated team.info to reflect latest team information (maps/team.info update commits c2dbcc455209811200ef3d632d970c84599ee997 and 297acdf5e4e3f053148a5abf6d47afd77c14839a). - Asset and visuals: added saber_legends_other6.sab; updated saber_hilts_Open4.sab; Snoova polish; Create shot.fx; and other asset updates supporting gameplay fidelity. - AI/gameplay balance: general balance tuning, Housework balance, and additional tuning to refine combat feel and progression pacing (commits b956d4f85747693bfc985dcff68047edd4202f50, 8fa30cd1f3c87f594c8fb0380bd4db8411bb1095, 10210d4135d68c275760ca0b7f7de62b4775455f, 6766d5a59c13345451e56c019c5a3868f656655d, 554905524e8cf1c542a27ee4d267be77ccc668b6). - New content and races: Noghri race added; IG component integration; Jabba renamed to Hutt Warrior; TORs feature introduced; MBCH data updates for multiple files (v1_ImpSold.mbch, h2_Han.mbch, v7_ImpSpec.mbch, v4_BX.mbch, h6_Mission.mbch). - Mission and batch updates: Mission Vao - BETA; batch description polish and fixes; Trando/Delta cleanup; Clone assassin feature update; Batch/Mission related delta adjustments. - Quality/bug fixes: pistol animation revert fixed; disallow saber combos during saber training; missing bracket LOCATED/INTEGRATED; ditto fixes; description/audio fixes; general balance fixes across components. - Documentation and maintainability: batch/desc and doc cleanup to shorten and fix descriptions; MBCH data file updates consolidated for consistency. Impact: These efforts deliver tangible business value by improving player experience through balanced gameplay and richer assets, ensuring data correctness across maps and MBCH files, and reducing future maintenance overhead through code cleanup and better tooling for asset pipelines.

June 2025

52 Commits • 17 Features

Jun 1, 2025

June 2025 MBII/TextAssets monthly summary: Delivered major content expansions, balance tuning, and UI/asset improvements across Rebel/Imps, clones, TOR/Kren/droids, and MBCH assets. Implemented a robust patch-ready slate of features, deprecations, and quality fixes that enhance gameplay richness, balance, and reliability.

May 2025

46 Commits • 20 Features

May 1, 2025

May 2025 MBII/TextAssets monthly summary: Delivered a broad set of content, balance, and quality improvements that strengthen gameplay stability, immersion, and value for players and testers. Key feature work spanned MBCH content updates across six units, introduction of beta classes Kir Kanos and Carnor Jax, and ongoing audio/visual fidelity enhancements. A comprehensive balance and tuning pass addressed post-R21 changes, Royal Guards/core point-buy adjustments, and multiple balance fixes to stabilize the meta. Data/model updates for Animevents/MBCH, humanoid animation events, and assorted asset refinements (SBD/charge sounds, Jar Jar improvements) boosted realism and consistency. Housekeeping and wording fixes improved maintainability, while KanosJax core feature parts lay the groundwork for future iterations. Top achievements this month included MBCH content updates across CloneJet, NPrisoner, Grogu, WatTam, CarnorJax, and ImpDir; the launch of Kir Kanos and Carnor Jax beta classes; a major balance/re-tuning pass with post-R21 adjustments; the completion of KanosJax Core Feature Part 1 & 2; and significant audio/visual enhancements (Jar Jar sounds, SBD/charge sounds, humanoid animevents, and Kanos skin updates).

April 2025

41 Commits • 21 Features

Apr 1, 2025

April 2025 MBII/TextAssets: Major MBCH data refresh across core files, new content, and balance optimizations. Key updates included: updates to h4_Chir.mbch and v1_B1.mbch (and additional MBCH files like h3_Clone.mbch, h2_Padme.mbch, h5_Dash.mbch, h1_RebelET.mbch, and related data), introduction of a new beta class: Narkina 5 Prisoner, and finalized Hondo gameplay balance. RGB/color updates, SenGuard integration, Ventress/SAss separation, IG-88 animations with rifle balance, and Wat Tambor rework also delivered. Bug fixes and stability improvements include FOMarsh/BX ordering fix, Barnyard FA fixes with revert, and multiple recommits and housekeeping tasks. Overall impact: improved data integrity, richer gameplay experience, and accelerated roadmap delivery through disciplined git hygiene and targeted updates.

March 2025

34 Commits • 13 Features

Mar 1, 2025

March 2025 MBII/TextAssets monthly summary focusing on delivering refreshed content data, improved asset organization, and gameplay polish with measurable business value. Key deliverables include a comprehensive MBCH data refresh across multiple versions, reclassification of select MBClass alignments to reflect canonical Jedi/Sith roles, asset relocation to improve maintainability, and stabilized event gating for Open Beta/Legends events. The month also expanded Legends content and balancing, plus the addition of a new unit (Frenznician) to Imperial specs, contributing to player engagement and content depth.

February 2025

19 Commits • 7 Features

Feb 1, 2025

February 2025 focused on delivering end-to-end feature content, improving asset quality, and tightening data organization for MBII/TextAssets. New playable content and cosmetics expanded player customization, while saber and character data improvements enhanced stability and balance. These efforts drove increased player engagement, faster iteration, and a sturdier foundation for future updates.

January 2025

30 Commits • 15 Features

Jan 1, 2025

January 2025 MBII/TextAssets delivered a robust set of balance, content, and asset updates across core characters and weapons, focused on improving game balance, gameplay variety, and stability. Key features include comprehensive balance tuning with resource/dispenser adjustments; Saber and weapon data improvements; Traya/Healer overhaul; Clone Leader addition; and version 7 asset/spec updates plus Class Wars CMP v1. Major asset updates included h6_Cross.mbch, v7_WatTam.mbch, v7_ImpSpec.mbch, h8_Zaal.mbch, h4/Finn.mbch, h8_K2SO.mbch, v5_Durge.mbch. Road-tested fixes for Zaalbar stance, Grogu/Jerec CD defaulting, and frenzy behavior, plus routine housekeeping.

December 2024

28 Commits • 7 Features

Dec 1, 2024

Monthly Summary for 2024-12 (MBII/TextAssets): Focused delivery on asset data quality, gameplay balance, and maintainability. The work spanned descriptive text updates, data file refreshes, and targeted bug fixes, with iterative model and behavior changes across Savage/Nihilus-related features. Emphasis was on delivering business value through clearer assets, stable balance, and transparent change management.

November 2024

66 Commits • 23 Features

Nov 1, 2024

Month: 2024-11 — MBII/TextAssets. Delivered a robust set of features, asset updates, and stability fixes across the repository, with a clear focus on business value and player experience.

October 2024

7 Commits • 2 Features

Oct 1, 2024

October 2024 monthly summary for MBII/TextAssets focusing on asset refinements, balance overhaul, and asset-related bug fixes. The work delivered enhances visual fidelity, gameplay balance, and progression while addressing unintended behavior and ensuring maintainability.

Activity

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Quality Metrics

Correctness88.4%
Maintainability86.6%
Architecture82.6%
Performance82.0%
AI Usage20.8%

Skills & Technologies

Programming Languages

CC#C++CSSConfigurationEFXEffectScriptEfxScriptGLMGLSL

Technical Skills

3D modelingAnimationAnimation CleanupAnimation DevelopmentAnimation EventsAnimation OverridesAsset ConfigurationAsset CreationAsset IntegrationAsset ManagementAttribute AdjustmentAttribute BalancingAudio EngineeringBalance AdjustmentsBug Fixing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MBII/TextAssets

Oct 2024 Jan 2026
16 Months active

Languages Used

MBCHSABC++ConfigurationEFXEfxScriptMB2MB2 Character Definition

Technical Skills

Animation CleanupAsset ManagementCharacter BalancingCharacter CustomizationConfigurationData Configuration

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