EXCEEDS logo
Exceeds
WangXin1507

PROFILE

Wangxin1507

Simon Wang contributed to both the MjGalicha/Mighty-Hibiscus and PurdueSIGGD/SIGGD-GAME-2025 repositories, focusing on gameplay systems, asset management, and project setup. He developed features such as breakable platforms, collectible healing items, and refined interaction logic using Unreal Engine Blueprint and C#, addressing gameplay consistency and user experience. In Unity, Simon established project scaffolding with URP, integrated Odin Inspector for editor productivity, and implemented cross-device input systems. His work demonstrated clear commit traceability, robust asset integration, and maintainable event-driven patterns. Simon’s engineering approach emphasized scalable workflows, thorough testing, and alignment with design intent, supporting both immediate features and future development.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

7Total
Bugs
1
Commits
7
Features
6
Lines of code
52,729
Activity Months5

Work History

September 2025

2 Commits • 2 Features

Sep 1, 2025

September 2025: Focused on establishing a solid Unity project foundation and enhancing editor productivity for the PurdueSIGGD/SIGGD-GAME-2025 repository. Delivered core project scaffolding, URP baseline, cross-device input support, and integration of Odin Editor tooling to enable faster iteration, validation, and consistent quality across the team.

May 2025

1 Commits • 1 Features

May 1, 2025

In May 2025, delivered a key gameplay refinement for Mighty Hibiscus by updating how Fire Essence is processed: it is now treated as a solid, enabling new gameplay behaviors and aligning assets with the design intent. This work improves gameplay consistency and sets the stage for future solid-state interactions. The implementation is tracked under commit 9bfc93a10763a6007d3ebdcd1a041180cf8cb81c, with asset updates synchronized to reflect the change.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025: Delivered Firebloom Flower feature as part of Mighty Hibiscus, introducing a new collectible with healing properties. The item can be collected, held, and processed in the alembic, expanding crafting and healing mechanics and curing three symptoms.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for the MjGalicha/Mighty-Hibiscus project. Delivered the Breakable Platforms System, enabling dynamic terrain interactions and enriching gameplay. Implemented collision profile changes and new assets, supported by a dedicated BreakablePlatform_Test level for testing and integration. No major bugs reported this month. This work strengthens the engine's environmental interaction capabilities, accelerates feature iteration, and provides a foundation for future content releases.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 (MjGalicha/Mighty-Hibiscus): Delivered targeted interaction improvements and a critical bug fix to enhance UX and gameplay consistency. Implemented snail interaction event dispatchers to detect player enter/exit and drive alembic prompt visibility in sync with the player's state, and resolved a movement-blocking issue during Mayor NPC interactions when holding an item. These changes improve immersion, reduce prompt noise, and preserve smooth player control, with traceable commits.

Activity

Loading activity data...

Quality Metrics

Correctness85.8%
Maintainability85.8%
Architecture80.0%
Performance71.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC#Unreal Engine AssetUnreal Engine BlueprintUnrealScriptYAMLiniuasset

Technical Skills

Asset IntegrationAsset ManagementBlueprintBug FixingGame DevelopmentGame Development SetupInput SystemPackage ManagementProject ConfigurationURP (Universal Render Pipeline)Unity Editor ExtensionsUnity EngineUnreal Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

MjGalicha/Mighty-Hibiscus

Feb 2025 May 2025
4 Months active

Languages Used

BlueprintUnreal Engine BlueprintiniuassetUnrealScriptUnreal Engine Asset

Technical Skills

Bug FixingGame DevelopmentUnreal EngineAsset ManagementBlueprint

PurdueSIGGD/SIGGD-GAME-2025

Sep 2025 Sep 2025
1 Month active

Languages Used

C#YAML

Technical Skills

Asset IntegrationGame Development SetupInput SystemPackage ManagementProject ConfigurationURP (Universal Render Pipeline)

Generated by Exceeds AIThis report is designed for sharing and indexing