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Ryder Schmelzle

PROFILE

Ryder Schmelzle

Over four months, [Developer Name] contributed to the Games-at-Northeastern/What-Remains-of-Me repository by building gameplay systems and improving accessibility. They developed features such as a centralized Energy Management System with HUD integration, a moving platform system supporting curved and one-way paths, and enhanced camera framing for puzzle visibility. Their technical approach emphasized maintainability, using C#, Unity, and ShaderLab to implement modular prefabs, scene management, and custom shaders. By refining enemy AI and reorganizing puzzle assets, [Developer Name] reduced onboarding friction and improved player experience. Their work demonstrated depth in graphics programming and game development, focusing on scalable, well-documented solutions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

21Total
Bugs
0
Commits
21
Features
7
Lines of code
869,082
Activity Months4

Work History

December 2025

4 Commits • 1 Features

Dec 1, 2025

December 2025: Delivered centralized Energy Management System integration for the What-Remains-of-Me project, enabling dynamic runtime energy and virus values, and ensuring EnergyManager is consistently present across all scenes with HUD integration. Documentation improvements accompany the feature for maintainability and onboarding.

November 2025

12 Commits • 4 Features

Nov 1, 2025

Month: 2025-11 focused on delivering robust gameplay mechanics, clearer puzzle visibility, and maintainable systems that scale with ongoing content. Highlights include a feature-rich moving platform system, visual shader and UI polish refinements, smarter enemy turret AI, and improved camera framing for puzzles, all aimed at increasing player engagement while reducing long-term maintenance costs.

October 2025

4 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for Games-at-Northeastern/What-Remains-of-Me: Delivered foundational GMTK Puzzle Assignment scaffolding and a moving-platform prototype, including scene scaffolding, organized assets, and prefabs. Reorganized puzzle assets to correct location, reducing build friction and improving onboarding. Added Team 5 GMTK example puzzle to validate integration and iteration. Enhanced the moving-platform prototype to support core gameplay mechanics, enabling faster feature iteration and playability in subsequent sprints. This work demonstrates strong Unity proficiency, asset organization, and collaboration, delivering business value by accelerating puzzle design, reducing onboarding time, and stabilizing the codebase for future features.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary focused on business value and technical achievements. Key feature delivered: Atlas Jump Accessibility Enhancement in Level 1.5.1 for Games-at-Northeastern/What-Remains-of-Me, designed to reduce the precision required for Atlas' jump and improve accessibility. The change modernizes level design by adjusting a platform in level 1.5.1, supported by a targeted commit. This work improves inclusivity for players and supports broader audience engagement.

Activity

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Quality Metrics

Correctness89.6%
Maintainability85.8%
Architecture84.8%
Performance83.8%
AI Usage29.4%

Skills & Technologies

Programming Languages

C#ShaderLabYAML

Technical Skills

2D physics3D modelingC#C# ScriptingC# programmingC# scriptingGame DevelopmentGraphics ProgrammingPrefab ManagementShader DevelopmentUnitygame developmentgraphics programminglevel designphysics simulation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Games-at-Northeastern/What-Remains-of-Me

Sep 2025 Dec 2025
4 Months active

Languages Used

C#YAMLShaderLab

Technical Skills

3D modelingUnitygame development2D physicslevel designscene management

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