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sokripon

PROFILE

Sokripon

Worked extensively on CCBlueX/LiquidBounce and ScoopInstaller/Versions, delivering features and fixes that improved gameplay automation, UI privacy, and release reliability. Enhanced modules like AutoFarm and FastPlace by refining placement logic and adding configuration options, using Java, Kotlin, and TypeScript to ensure robust event handling and maintainable code. Addressed bugs in modules such as ChestStealer and Fucker/Nuker, focusing on correct state management and visual accuracy. Improved build pipelines and version management through scripting and CI/CD automation. Contributed to privacy by sanitizing HUD usernames and strengthened type safety in WebSocket events, resulting in more reliable, maintainable, and user-focused modding solutions.

Overall Statistics

Feature vs Bugs

54%Features

Repository Contributions

13Total
Bugs
6
Commits
13
Features
7
Lines of code
428
Activity Months8

Your Network

70 people

Work History

May 2026

1 Commits • 1 Features

May 1, 2026

May 2026 monthly summary: Focused on hardening AutoFarm planting mechanics in CCBlueX/LiquidBounce. Implemented world-space placement bounds, real-time rotation updates, and refined targeting logic to avoid hidden faces and unreachable blocks. Resulted in more reliable planting actions, improved synchronization between client and server, and reduced miss rates.

November 2025

1 Commits

Nov 1, 2025

November 2025 (CCBlueX/LiquidBounce) - Targeted reliability enhancement in block interaction visuals. Delivered a bug fix in Fucker and Nuker modules by switching block outline shape retrieval from getCollisionShape to getOutlineShape, ensuring correct shapes for outlines and interactions. Committed as 64ebbe95a2fcb2dbedd3290edf7c8747122c3b25 (#7171). Result: improved visual accuracy and interaction reliability, reducing misrendered outlines and interaction errors.

October 2025

3 Commits • 2 Features

Oct 1, 2025

October 2025: Delivered targeted features and reliability fixes across two repositories, strengthening release readiness, user experience, and automation reliability. Key work focused on version management, gameplay automation safety, and refactoring for robustness.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025, CCBlueX/LiquidBounce: Implemented WebSocket Event Typings Enhancement for Game and UI Events, delivering stronger type safety and a more robust event system. Key deliverables include new TypeScript interfaces for game and UI events (chat, player data, input handling), refinement of existing types, and unexporting select key name types to enforce internal consistency. This work, captured in commit 9471bf6c48479db84b20cb78ccba8f39863c6fcc as 'feat: more typescript types for websocket events (#6860)', reduces runtime risk by catching mismatches at compile time and accelerates future feature work. Overall impact: improved reliability for event-driven features, clearer code, and faster onboarding for contributors. Technologies/skills demonstrated: TypeScript typings, interface design, WebSocket event modeling, code refactoring, maintainability.

July 2025

1 Commits

Jul 1, 2025

July 2025 monthly summary for CCBlueX/LiquidBounce: privacy-focused UI improvement and stability enhancement. Delivered a targeted fix to sanitize HUD usernames to protect user privacy by wiring the NameProtect replacement logic into the player data retrieval path, ensuring sanitized usernames are displayed in the target HUD. This prevents leakage of real usernames and aligns with privacy best practices. The change was implemented with a focused commit for traceability and auditability.

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for CCBlueX/LiquidBounce: Delivered two key features focused on reliability, developer experience, and user control. The build pipeline was streamlined by adopting environment variables for commit messages, reducing manual steps and potential formatting errors. The FastPlace module gained a StartDelay option to delay activation after input, improving placement accuracy and user control. No explicit major bugs fixed in this period; the focus remained on feature delivery and maintainability. The changes contributed to faster, safer releases and improved gameplay experience, while demonstrating skills in build automation, configuration management, and module development. Tech stack demonstrated includes Java-based LiquidBounce code, CI/build scripting, environment variable usage, module configuration, and version control discipline.

April 2025

1 Commits

Apr 1, 2025

April 2025 - ScoopInstaller/Versions: Autoupdate reliability improvements for prismlauncher-git. Implemented fixes to version detection and workflow fetch to resolve autoupdate failures and outdated version information. These changes enhance user experience by ensuring correct, up-to-date prismlauncher builds are offered automatically, reduce support requests, and improve CI/CD signals.

December 2024

3 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for CCBlueX/LiquidBounce: Deliveries focused on feature enhancement for inline text formatting and targeted fixes to mode-specific logic and module lifecycle; improved stability and UI consistency, with traceable commits.

Activity

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Quality Metrics

Correctness84.6%
Maintainability87.0%
Architecture80.8%
Performance81.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

CSSKotlinPowerShellShellSvelteTypeScriptYAML

Technical Skills

Backend DevelopmentBug FixingBuild ScriptingCI/CDClient-side ModdingComponent DevelopmentEvent HandlingFront-end DevelopmentGame DevelopmentGame HackingJavaKotlinMinecraft moddingMod DevelopmentModding

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

CCBlueX/LiquidBounce

Dec 2024 May 2026
7 Months active

Languages Used

CSSKotlinSvelteShellYAMLTypeScript

Technical Skills

Bug FixingComponent DevelopmentEvent HandlingFront-end DevelopmentGame DevelopmentModule Management

ScoopInstaller/Versions

Apr 2025 Oct 2025
2 Months active

Languages Used

PowerShell

Technical Skills

Package ManagementScriptingVersion Management