
Cameron Bonde spent December 2025 enhancing the Defender repository by developing a dynamic sound occlusion system in Unity using C#. This feature adjusted audio volume and filtering in real time based on obstacles between sources and listeners, increasing realism in gameplay. Cameron refactored the occlusion logic to improve listener detection and component requirements, and introduced a dedicated test scene and audio source controller to support maintainability. Additionally, Cameron fixed item rotation alignment on drop, ensuring items matched the player’s item holder orientation for more authentic interactions. The work emphasized test-driven development and maintainable code, demonstrating depth in audio programming and game development.

December 2025 (2025-12) performance highlights for CameronBondeSAE/Defender. This month focused on delivering realism-enhancing audio features and polishing core item interactions, underpinned by test-driven improvements to ensure reliability in future sprints.
December 2025 (2025-12) performance highlights for CameronBondeSAE/Defender. This month focused on delivering realism-enhancing audio features and polishing core item interactions, underpinned by test-driven improvements to ensure reliability in future sprints.
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