
During July 2025, Son D.V. developed event point tracking for GloryRush gameplay in the WolffunService/thetan-buf repository. He introduced the GloryRushEventPointUpdate protobuf message and integrated it into the BattleEndResponse, enabling precise telemetry for event scoring. Using protobuf and gRPC, Son designed the proto schema, generated code, and exposed the new API, establishing a scalable foundation for future analytics and balance improvements. This work enhanced observability and data-driven decision-making for GloryRush features. Although the project scope was focused, the implementation demonstrated depth in protocol design and API integration, supporting reliable event tracking and extensibility for future gameplay analytics.
July 2025: Delivered GloryRush Event Point Tracking by introducing a new GloryRushEventPointUpdate protobuf message and exposing it on BattleEndResponse, enabling precise event point tracking for GloryRush gameplay. Implemented proto design, generated code, and API exposure in thetan-buf, establishing a scalable foundation for future analytics and scoring improvements. This change enhances telemetry, informs balance decisions, and supports data-driven feature iteration.
July 2025: Delivered GloryRush Event Point Tracking by introducing a new GloryRushEventPointUpdate protobuf message and exposing it on BattleEndResponse, enabling precise event point tracking for GloryRush gameplay. Implemented proto design, generated code, and API exposure in thetan-buf, establishing a scalable foundation for future analytics and scoring improvements. This change enhances telemetry, informs balance decisions, and supports data-driven feature iteration.

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