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Scott

PROFILE

Scott

Worked on the foundryvtt/pf2e repository to address a core gameplay issue in the crafting system, focusing on correcting the calculation logic for daily reward reductions based on crafting success levels. Using TypeScript and leveraging skills in game development and logic implementation, delivered a targeted bug fix that ensures rewards are accurately assigned for both critical and regular crafting successes. The solution improved consistency in reward allocation, reducing edge-case discrepancies and potential user confusion. Maintained clear commit hygiene and adhered to issue tracking processes, delivering a low-risk change that strengthens trust in the in-game economy and reduces potential support queries.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
4
Activity Months1

Work History

January 2026

1 Commits

Jan 1, 2026

January 2026 (2026-01) monthly summary for the foundryvtt/pf2e repository. Focused on correcting core gameplay logic in crafting rewards to ensure accurate daily reductions across different success levels (critical and regular). The fix aligns reward allocation with crafting outcomes, reducing edge-case discrepancies and user confusion.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

TypeScript

Technical Skills

TypeScriptgame developmentlogic implementation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

foundryvtt/pf2e

Jan 2026 Jan 2026
1 Month active

Languages Used

TypeScript

Technical Skills

TypeScriptgame developmentlogic implementation