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starch

PROFILE

Starch

Over the past year, Starch developed and maintained core gameplay systems and content for the Monolith-Station/Monolith repository, focusing on asset integration, balance, and configuration management. Starch delivered new ships, weapons, and environmental features, using C#, YAML, and the Entity Component System to drive modularity and maintainability. Their work included iterative tuning of weapon mechanics, UI/UX enhancements, and localization support, addressing both player experience and operational stability. By implementing configuration-driven workflows and collaborating across design and engineering, Starch improved deployment reliability and release cadence. The depth of their contributions reflects a strong grasp of backend development and data-driven game design.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

503Total
Bugs
111
Commits
503
Features
273
Lines of code
2,361,392
Activity Months12

Work History

October 2025

15 Commits • 9 Features

Oct 1, 2025

October 2025 monthly summary for Monolith: Delivered major expansions to shuttle capabilities, balance improvements, UI polish, and business-friendly changes; stabilized configuration through iterative reverts; and advanced localization cleanup. Demonstrated cross-domain proficiency in ship design, system integration, and tooling, with clear business value in user experience and cost structure.

September 2025

41 Commits • 21 Features

Sep 1, 2025

September 2025 (Monolith) delivered a balanced mix of gameplay tuning, content expansion, and reliability improvements that drive player engagement and release confidence. Implemented a major weapon balance pass with new content and buffs across weapons (Ultimate Frag Gun, Cyrexa projectile buffs, recoil integration, Plasma Lance buffs, and several ultimate weapon buffs), complemented by visual/audio refreshes and asset upgrades to improve feedback and immersion. Stabilized core systems with targeted fixes across Wyvern wiring, hardsuits, GCS power balance, and anti-exploit protections for shipguns, reducing edge-case regressions. The month also advanced lore and gameplay features (Those Who Know, LARP changes, Gamemode Variance, Apocalypse naming improvements, and a decision-making framework), setting up longer-term engagement and monetization opportunities. Finally, tooling and QA improvements, including updated GitHub tests and maintainer notes, improved bug handling, and code hygiene across the repo.

August 2025

70 Commits • 49 Features

Aug 1, 2025

2025-08 monthly summary for Monolith repository. Delivered a comprehensive mix of new content, system enhancements, and reliability fixes across desert and space environments, with broad cross-team impact and clear business value. Key features pushed include major world-building updates, several fresh items and buildables, and expanded systems that drive engagement and balance. Also progressed UX, visuals, and localization to improve onboarding and player experience, while triaging critical bugs to stabilize the release. Highlights span environmental redesigns, new world content, item payoffs, system governance and balance, and performance optimizations that reduce latency and improve reliability.

July 2025

161 Commits • 106 Features

Jul 1, 2025

July 2025 Monthly Summary for Monolith Development: Delivered a broad set of features and stability improvements across assets, balance, and tooling, driving longer-term product value and player engagement while tightening release-readiness for the next milestone. Key business impact: - Expanded gameplay content and polish to fuel retention and monetization opportunities; improved configuration management and deployment readiness to accelerate future releases.

June 2025

5 Commits • 3 Features

Jun 1, 2025

June 2025 focused on delivering new content, improving process transparency, and tightening weapon balance to support a better player experience and faster shipping. Delivered three major features in Monolith: PR template disclosure improvements, new MR-8 weapons with a Scorpion map, and LMG balancing adjustments. No major bugs fixed documented this month; emphasis on balance and asset/config readiness to improve stability for upcoming releases. Demonstrated strong collaboration across design, tooling, and engineering, with configuration-driven changes to LMG behavior via LMGs.yml.

May 2025

89 Commits • 29 Features

May 1, 2025

May 2025 (Monolith) monthly summary: Key features delivered: - Spyglass feature added (Spyglass (#311)), enabling reconnaissance functionality and new UX around scanning areas. - Pirate bounty system introduced (Pirate bounty stuff (#326)), opening a new gameplay loop with rewards and tracking. - Corvax wall sprites and Outpost walls improvements (Corvax wall sprites (#336) and Outpost walls strong (#345)), enhancing visuals and base aesthetics. - New ships Chicago and WARRIOR added (Chicago (#382) and WARRIOR (#383)), expanding fleet options and balance considerations. - Modsuits system introduced (Modsuits (#556) and RD modsuit/hardsuit selector (#570)), enabling modular armor/platform customization. - Nebula and Fracture content introduced (Nebula and Fracture (#562)), broadening content surface area. - Faster projectiles for handheld guns and related weapon tuning (Faster projectiles (#400)) to improve balance and user-perceived responsiveness. Major bugs fixed: - TSFMC airlock sprite fixed (Fix TSFMC airlock open sprite (#369)) improving deploy/interaction visuals. - Burner box sprite fixed (Fix burner box sprite). - Legionnaire fixes and associated sprite updates (Legionnaire fixes + More sprite changes (#407)). - Fracture missing fan/GCS integration fix (#564) restoring expected functionality. - Crash fixes (#559) to stabilize runtime under stress. - YAML linter fix (#623) aligning config with tooling. - Server restart patch (#568) applied post-restart to ensure continuity. Overall impact and accomplishments: - Substantial expansion of gameplay content and feature surface area, with new systems and assets to engage players. - Improved stability and reliability through targeted crash fixes and config hygiene. - Enhanced visual fidelity and balance via sprite updates, ship tuning, and weapon/projectile adjustments. - Config-driven changes (YAMLs, launcher, USSP, etc.) enabling faster iteration and safer deployments. - Clear traceability from commits to features, supporting maintainability and onboarding. Technologies/skills demonstrated: - YAML configuration management across multiple files and batch updates. - Asset creation/iteration (sprites, mapping, Beestation assets). - System design for modular equipment (Modsuits) and gameplay features (Spyglass, Nebula/Fracture). - Performance tuning (projectile speed) and weapon balancing. - Change tracing and release hygiene across a large codebase.

April 2025

63 Commits • 25 Features

Apr 1, 2025

April 2025 monthly summary for Monolith- across multiple features, performance, and stability initiatives. Delivered a broad set of content updates, runtime improvements, and AI enhancements, while tightening configuration governance and addressing critical fixes to improve reliability and player value.

March 2025

38 Commits • 18 Features

Mar 1, 2025

March 2025 monthly performance summary for Monolith and Frontier Station 14. Delivered substantial feature work, content expansion, and stability improvements across two repositories, driving gameplay depth, balance, and reliability while laying groundwork for future releases. Key outcomes include large-scale ship-system features, new armaments, gameplay policy changes, and targeted bug fixes that reduce friction for players and operators.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 (2025-02) monthly summary for pheenty/goob-station highlighting delivered features, major bug fixes, impact, and skills demonstrated. Focused on business value, maintainability, and technical execution across repository pheenty/goob-station.

January 2025

3 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary for pheenty/goob-station focusing on delivering branding, AI variation, and cosmetic expansion to drive user engagement and localization readiness. Key efforts centered on a branding refresh, introduction of a new AI variation with embedded communication capabilities, and expansion of cosmetic options across multiple roles, aligned with product branding and performance goals.

December 2024

8 Commits • 5 Features

Dec 1, 2024

December 2024 performance overview for Goob Station and TheDen projects, highlighting delivery of high-impact features, critical fixes, and architectural improvements that drive player experience and security. Focused on visuals, utility, communication, and data-driven configurations with measurable business value.

November 2024

7 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary focused on delivering secure, scalable feature upgrades and inventory accuracy across two repositories. In pheenty/goob-station, implemented role-based access control enhancements and gear distribution, including role-specific hardsuit bundles (Medic/Commander), expanded life support provisioning to lockers, and adjusted external access for multiple roles to improve security and operational readiness. Also delivered extended equipment and signaling capabilities with an Advanced Remote Signaller (extended range), M-90 rifle and related stores, and helmet/asset updates to support updated gear.

Activity

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Quality Metrics

Correctness83.8%
Maintainability83.6%
Architecture80.4%
Performance73.6%
AI Usage20.6%

Skills & Technologies

Programming Languages

BinaryC#CSharpF#FNTLFSharpFTLFTSFreeMarkerFtl

Technical Skills

3D ModelingAI Behavior TreesAI ProgrammingAI TuningAccess ControlArmor SystemsAsset CreationAsset DefinitionAsset IntegrationAsset ManagementAsset PlacementAsset UpdateAtmospherics SystemsAudio EngineeringAudio Integration

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

Monolith-Station/Monolith

Mar 2025 Oct 2025
8 Months active

Languages Used

C#FTLFreeMarkerLuaPNGTextYAMLftl

Technical Skills

Asset IntegrationAsset ManagementBackend DevelopmentBalancingCode RemovalConfiguration

pheenty/goob-station

Nov 2024 Feb 2025
4 Months active

Languages Used

YAMLftlpngymlFTLPNG

Technical Skills

Asset IntegrationAsset ManagementConfigurationConfiguration ManagementEntity Component SystemGame Development

TheDenSS14/TheDen

Nov 2024 Dec 2024
2 Months active

Languages Used

YAML

Technical Skills

Configuration ManagementGame Development

ErhardSteinhauer/frontier-station-14

Mar 2025 Mar 2025
1 Month active

Languages Used

YAML

Technical Skills

Asset ManagementGame Development

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