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Starkku

PROFILE

Starkku

Overall Statistics

Feature vs Bugs

52%Features

Repository Contributions

159Total
Bugs
44
Commits
159
Features
47
Lines of code
5,660
Activity Months17

Work History

February 2026

11 Commits • 4 Features

Feb 1, 2026

February 2026 – Phobos project (Phobos-developers/Phobos). Focused on delivering strategic gameplay improvements, stabilizing core systems, and tightening maintenance practices to support long-term business value. Key features delivered: - Gameplay: Enhanced unit behavior customization and Area Guard range with rewritten guard logic and AreaGuardRange override for more strategic deployment. - AI balance: Dynamic Power Management enabling adaptive surplus adjustments based on current power drain for better balance. - Building rules: Refined adjacency rules, placement toggle, and clarified threat-value logic for engineer-required buildings; updated related docs. Major bugs fixed: - Immunity checks: Fixed ImmuneToPsionics recheck after Ares immunity checks on ally units when AllowBerzerkOnAllies is enabled. - Movement/detonation stability: Correct air effects during detonation and reverted micro-optimization that could affect Speed=0 vehicles (e.g., aerial turrets). Maintenance/ops: - YRpp subproject reference updated to reflect latest commit for compatibility. Overall impact and accomplishments: - Strengthened strategic deployment capabilities, improved balance and stability, and reduced edge-case regressions. - Improved maintainability through refactoring and clearer rule logic; ensured compatibility with dependencies. Technologies/skills demonstrated: - Refactoring and modular design (guard range logic, AreaGuardRange, consolidated range handling) - Systems-level AI balance (PowerSurplus/dynamic management) - Gameplay rules engineering (adjacency, placement, threat valuation) and documentation - Cross-project maintenance (YRpp dependency management)

January 2026

17 Commits • 5 Features

Jan 1, 2026

Monthly Summary for 2026-01 (Phobos project). Delivered notable features and stability improvements across core systems, with emphasis on AI robustness, UX refinements, and configurable balance knobs. Outcomes include enhanced gameplay reliability, easier maintenance, and clearer release notes for stakeholders.

December 2025

3 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for Phobos repository. This period delivered a mix of key feature work, critical bug fixes, and maintenance improvements that collectively boost stability, performance, and traceability, directly supporting safer releases and more accurate weapon behavior.

November 2025

17 Commits • 4 Features

Nov 1, 2025

November 2025 for Phobos (Phobos-developers/Phobos) focused on reliability and gameplay fidelity across detonation, targeting, weapon handling, and UI polish. Key outcomes include a robust Ivan Bomb detonation feature with a per-detonation bullet instance to prevent property overwrites, plus a toggle to control detonation behavior. Stability improvements were applied to coordinate handling and targeting hooks to eliminate undefined behavior and improve targeting accuracy. Weapon handling and laser integration were enhanced with optimized laser indexing, building-context weapon selection refinements, and stronger fire-eligibility logic including NoSecondaryWeaponFallback handling. An interceptor targeting delay customization was added for tunable gameplay, and promotion animations received UX improvements. Supporting bug fixes for preplaced aircraft stability and cloaked-object money display, along with changelog updates, contributed to a smoother player experience and maintainability.

October 2025

5 Commits • 1 Features

Oct 1, 2025

October 2025 (2025-10) – Phobos project monthly summary: Delivered targeted stability and accuracy improvements across weapon systems and unit behavior, with an emphasis on edge-case resilience and visual correctness. Key feature delivered: BalloonHover Jumpjet Crash Fix and JumpjetStraightAscend flag to control BalloonHover ascent and prevent crashes when spawned with AlwaysSpawnOnGround=false and destroyed over a bridge. Major bug fixes: refined detonation logic for DetonateOnAllMapObjects, introduced IsInstantDetonation to govern target snap checks during explosions; reverted DeployDir enforcement for units without a deploying animation; corrected LaserTargetColor to derive color from the firer’s TechnoType; ensured missiles destined for buildings use the building as the destination. Overall impact: more stable combat interactions, predictable weapon behavior, and improved targeting visuals; reduced edge-case regressions and streamlined gameplay experience. Technologies demonstrated: flag-driven feature control, detonation and targeting refactors, behavior reverts, and source-of-truth color sourcing; demonstrated commitment to maintainable code and traceability via commit messages.

September 2025

15 Commits • 3 Features

Sep 1, 2025

September 2025 delivered stability and maintainability improvements across the Phobos project, with a focus on immobile-unit area guard behavior, unified ammo-based deployment, weapon system reliability, and CI/documentation enhancements. The work reduces operational risk, improves mission success rates, and strengthens release discipline for faster, safer updates.

August 2025

14 Commits • 6 Features

Aug 1, 2025

Phobos monthly summary for 2025-08: Improved UI visuals, core gameplay reliability, startup resilience, and developer ergonomics. Delivered cohesive color handling, robust gameplay fixes, startup asset fallbacks, and configurable projectile behavior, with refactors that simplify multiplayer logging and item retrieval utilities. Business impact includes more consistent player experience, reduced edge-case issues, faster iteration, and clearer release notes.

July 2025

17 Commits • 4 Features

Jul 1, 2025

July 2025 performance summary for Phobos project: delivered major feature enhancements to the projectile system, expanded DropPod coverage, stabilized runtime animation and improved UI/UX reliability, and clarified mod migration paths for airstrike targeting. These changes increased gameplay fidelity, reduced maintenance risk, and provided clearer upgrade paths for modders and operators.

June 2025

12 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for Phobos project: Delivered critical features, fixed core reliability issues, and advanced developer tooling. Business value includes improved user-visible visuals, more reliable docking and airstrike systems, robust data parsing, accurate damage attribution, and streamlined CI/build processes, accelerating feature delivery and reducing build risks.

May 2025

3 Commits • 2 Features

May 1, 2025

Concise monthly summary for May 2025 for Phobos-developers/Phobos focusing on key features, bug fixes, business impact, and technical achievements. Highlights include feature delivery for unit spawning control, robust configuration error handling, and improvements to briefing/config loading for spawner DLL compatibility. Emphasis on value delivery, stability, and engineering excellence.

April 2025

9 Commits • 2 Features

Apr 1, 2025

Monthly summary for 2025-04 (Phobos): Key delivery focused on stability, realism, and control accuracy across weapon systems, along with build hygiene.

March 2025

12 Commits • 2 Features

Mar 1, 2025

2025-03 Monthly Summary for Phobos (Phobos-developers/Phobos). This period delivered stability and reliability improvements to core combat systems, improved threat assessment logic, and code quality/maintenance enhancements, alongside release hygiene that improves future shipping. Key outcomes include reduced crash exposure in wave rendering, enhanced anti-air threat handling, refined cloak logic for naval units, robust memory management for particle systems, and clearer release notes and versioning. These changes increase gameplay stability, prediction accuracy, and developer velocity while delivering measurable business value: fewer hotfixes, smoother player experiences, and cleaner release artifacts.

February 2025

8 Commits • 3 Features

Feb 1, 2025

February 2025 Phobos monthly summary: Delivered targeted feature enhancements and reliability fixes that improve stability, performance, and configurability across core subsystems. Key features delivered include: Animation System performance and robustness improvements; Radiation Damage Optimizations and Building Handling; Electric Bolt Visuals Customization. Major bugs fixed: Shield Self-Healing RestartInCombatDelay INI parsing bug; Jumpjet Factory Exit Guard issue; Harvester Activity Accuracy corrections. Overall impact: runtime stability and gameplay consistency improved, with configurable visuals and centralized performance optimizations enabling easier future extension. Technologies and skills demonstrated: INI parsing, hook-based gating, particle system optimization, safe reference counting for animation pointers, and configuration-driven feature flags supporting long-term maintainability.

January 2025

6 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for Phobos (Phobos-developers/Phobos). Delivered documentation improvements, configurability enhancements, and reliability fixes that enhance onboarding, player tooling, and runtime stability. Focused on business value: clearer release notes, flexible base layouts, and robust unit type conversions, with commits across docs, configuration, and core logic.

December 2024

3 Commits • 2 Features

Dec 1, 2024

December 2024 (Phobos) monthly summary: Delivered focused code hygiene improvements, a configurable tileset parsing fix, and a defensive guard to prevent animation creation errors. These changes reduce maintenance burden, lower the risk of misconfigurations, and improve runtime reliability for end users and downstream integrations.

November 2024

6 Commits • 4 Features

Nov 1, 2024

November 2024 – Phobos repository: Delivered targeted feature refinements and critical bug fixes that improve maintainability, multiplayer flexibility, and game balance. Key outcomes include: refactoring the drawing matrix hook to centralize rendering logic (Move drawing matrix-related hook from Hooks.Jumpjet to Hooks.Drawing); enabling dynamic ownership of pre-placed map objects for skirmish/multiplayer (Allow <Player @ X> as owner of pre-placed map objects); introducing per-burst charge turret delay customization and fixing ROF timing interactions (Add ChargeTurret delay customization and fix an interaction with AE ROF modifiers); adding selective ArmorMultiplier application by warhead type (Allow restricting whether AE ArmorMultiplier is applied to damage dealt by specific Warhead(s)). Fixed repair-cost interaction with Hospitals and renamed the repair cost option (Fix building unit repair feature interaction with Hospital buildings); constrained follower vehicle index to the map-file units to prevent misassignment (Fix follower vehicle index for preplaced vehicles being thrown off by units not created or InitialPayload). These changes reduce regression risk, improve gameplay stability, and demonstrate effective refactoring, configuration-driven behavior, and cross-system validation.

October 2024

1 Commits

Oct 1, 2024

2024-10 Monthly Summary for Phobos repository. Delivered a targeted bug fix in the weapon system that corrects FirerHouse assignment for bullets produced by extra warheads, improving origin tracking and analytics. The fix reduces misattribution risks and enhances gameplay integrity. All work completed in the Phobos-developers/Phobos project, with a clear, reviewable patch.

Activity

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Quality Metrics

Correctness89.6%
Maintainability86.2%
Architecture84.4%
Performance83.8%
AI Usage21.2%

Skills & Technologies

Programming Languages

C++INIJSONMarkdownNoneXMLYAML

Technical Skills

AI BehaviorAI ProgrammingAI ScriptingAI programmingAI scriptingAnimation SystemsBug FixBug FixingBuild ManagementBuild SystemBuild Tools ConfigurationC++C++ DevelopmentC++ Development Environment SetupC++ development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Phobos-developers/Phobos

Oct 2024 Feb 2026
17 Months active

Languages Used

C++INIMarkdownJSONXMLYAMLNone

Technical Skills

Game DevelopmentModdingReverse EngineeringBug FixingC++C++ Development

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