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Steven Harvie

PROFILE

Steven Harvie

Cameron contributed to the CameronBondeSAE/Defender repository over two months, focusing on gameplay systems and interactive features in Unity using C# and shader development. He engineered itemization mechanics, including a Tornado Vortex item with proximity tracking and networked behaviors, and expanded the asset library with new prefabs to support scalable gameplay. Cameron transitioned item progression from pickup-based to level-based systems, improving balance and long-term extensibility. He also developed high-fidelity plasma ball visuals and physics-driven interactions, integrating custom shaders and audio programming. By establishing a rapid-testing scene, Cameron streamlined iteration cycles, demonstrating depth in both technical implementation and workflow optimization.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

13Total
Bugs
0
Commits
13
Features
5
Lines of code
13,504
Activity Months2

Work History

December 2025

5 Commits • 2 Features

Dec 1, 2025

December 2025 — Defender project: Delivered high-fidelity plasma visuals, physics-driven interactions, and audio enhancements, alongside a rapid-testing scene to accelerate iteration. No major bugs reported. Business value: stronger player engagement and shorter release cycles through polished features and streamlined testing workflows. Technologies demonstrated: Unity shader development, physics integration, audio systems, and prefab-based testing workflows.

November 2025

8 Commits • 3 Features

Nov 1, 2025

November 2025 — CameronBondeSAE/Defender: Delivered core itemization features, enriched assets, and progression mechanics to elevate gameplay and support scalable growth. Focused on business value, reliability, and future-ready architecture.

Activity

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Quality Metrics

Correctness84.6%
Maintainability81.6%
Architecture80.0%
Performance81.6%
AI Usage29.2%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

3D modelingC#C# ScriptingC# scriptingGame DevelopmentShader DevelopmentUnityaudio programminggame developmentnetworkingshader programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CameronBondeSAE/Defender

Nov 2025 Dec 2025
2 Months active

Languages Used

C#YAML

Technical Skills

3D modelingC#C# ScriptingC# scriptingGame DevelopmentUnity

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