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Richard Simões

PROFILE

Richard Simões

Worked on the pf2e system for Foundry VTT, delivering compatibility updates, UI enhancements, and core system overhauls across several releases. Focused on aligning the codebase with evolving Foundry VTT APIs, this developer modernized movement and area effect logic, improved deployment workflows, and enhanced user interface elements such as SceneConfig. Leveraging TypeScript, JavaScript, and CI/CD pipelines, they refactored legacy code, streamlined type definitions, and migrated to new data models to reduce technical debt and support future features. Their work in the foundryvtt/pf2e repository emphasized maintainability, system stability, and seamless user experience during platform upgrades and feature migrations.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

11Total
Bugs
0
Commits
11
Features
10
Lines of code
79,789
Activity Months5

Work History

April 2026

3 Commits • 2 Features

Apr 1, 2026

April 2026 monthly summary focusing on delivering stability, data-model modernization, and usability improvements for the pf2e integration. Core system overhauls were completed, alongside user interface improvements, setting a solid foundation for future PF2e capabilities.

April 2025

2 Commits • 2 Features

Apr 1, 2025

April 2025: Delivered visual/UI and maintainability improvements for the pf2e system in FoundryVTT, with code cleanups aligned to FVTT Testing 5. No major bug fixes reported this period. These changes enhance visual consistency, reduce technical debt, and improve compatibility for QA/testing and downstream stakeholders.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for foundryvtt/pf2e: Delivered FVTT 2 Compatibility Update to the PF2e system, aligning with Foundry Virtual Tabletop Development Version 2. Key actions include updating CI/CD targets, Node.js support, manifest URLs, and initialization/render logic to ensure UI behavior remains stable under FVTT Dev 2. This work reduces upgrade friction and preserves feature parity for users moving to FVTT Dev 2.

December 2024

4 Commits • 4 Features

Dec 1, 2024

December 2024: Delivered key platform alignment and stability improvements for pf2e, enabling more reliable deployments and simplifying long-term maintenance. Implemented primary feature migrations and a targeted bug fix set that reduces technical debt and improves token sensing fidelity.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for devinus/pf2e: Implemented PF2e Foundry V13 Compatibility Update to ensure continued functionality with the latest Foundry VTT release. The work aligns workflow configurations, core type definitions, and rendering logic with the new API standards to prevent breakages and maintain a smooth user experience. This update reduces upgrade risk and supports a stable user experience across Foundry V13.

Activity

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Quality Metrics

Correctness92.8%
Maintainability91.0%
Architecture90.0%
Performance83.6%
AI Usage21.8%

Skills & Technologies

Programming Languages

BinaryJavaScriptPerlSCSSShellTypeScriptYAML

Technical Skills

API DevelopmentAPI IntegrationAsset ManagementBackend DevelopmentCI/CDCode RefactoringDevOpsFoundry VTTFoundry VTT DevelopmentFront End DevelopmentFrontend DevelopmentFull Stack DevelopmentGame DevelopmentJavaScriptObject-Oriented Programming

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

foundryvtt/pf2e

Mar 2025 Apr 2026
3 Months active

Languages Used

JavaScriptPerlShellTypeScriptBinary

Technical Skills

CI/CDFoundry VTT DevelopmentFull Stack DevelopmentJavaScriptSystem ConfigurationTypeScript

devinus/pf2e

Nov 2024 Dec 2024
2 Months active

Languages Used

JavaScriptSCSSTypeScriptPerlYAML

Technical Skills

API IntegrationBackend DevelopmentFrontend DevelopmentFull Stack DevelopmentRefactoringSystem Compatibility Updates