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sudhir

PROFILE

Sudhir

Worked on the pascalorg/editor repository to deliver a robust architectural editor focused on 3D modeling, floorplan design, and interactive editing workflows. Over four months, implemented features such as modular cabinet controls, advanced roof editing with dynamic shell rebuilding, and material targeting for walls, stairs, and roofs. Leveraged TypeScript, React, and Three.js to build scalable UI components and performant geometry processing logic. Refactored core systems for selection, snapping, and viewer integration, improving editing precision and reliability. Enhanced user experience with draggable level reordering, interactive annotations, and construction documentation, while addressing complex geometry challenges in roof accessories and floorplan navigation.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

119Total
Bugs
23
Commits
119
Features
68
Lines of code
142,171
Activity Months4

Work History

July 2026

8 Commits • 7 Features

Jul 1, 2026

July 2026 performance summary for pascalorg/editor: Focused on expanding the editor’s modular furniture capabilities, improving editing workflows, and enhancing floorplan navigation and stability. Delivered modular cabinet and wall trim controls, refined cabinet resizing and wall alignment, completed floorplan construction documentation, and delivered significant navigation performance and camera interaction stability improvements. These changes shorten iteration cycles, reduce user friction in complex floorplans, and improve overall reliability of editor workflows.

June 2026

4 Commits • 2 Features

Jun 1, 2026

June 2026 monthly summary for pascalorg/editor focusing on a roof editing system overhaul and related clipping improvements to enhance accuracy and reliability in editing complex roof geometry. Delivered features and fixes that reduce manual correction, improve visualization, and enable more advanced designs.

May 2026

44 Commits • 29 Features

May 1, 2026

May 2026: The editor team delivered a focused set of user-facing features and architecture refinements in pascalorg/editor that improve realism, usability, and maintainability. Key features include swing angle support for door rotation; frameless door openings with first-person collider support; an editor selection and viewer integration refactor for more reliable editing and rendering; draggable level reordering in the floating selector; and floorplan enhancements with side resizing handles and improved item placement behavior, cursor height, and surface alignment. These changes drive higher quality designs, faster iteration, and a scalable foundation for future features.

April 2026

63 Commits • 30 Features

Apr 1, 2026

April 2026 (2026-04) monthly summary for pascalorg/editor: Delivered a broad set of editor enhancements focused on material targeting, UV mapping, and painting workflows, coupled with targeted bug fixes and several refactors to improve editor reliability and performance. The work strengthened visual fidelity, editing precision, and production readiness of floorplan and 3D layout features, enabling faster iteration and more predictable results for customers and internal QA.

Activity

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Quality Metrics

Correctness90.0%
Maintainability87.0%
Architecture88.0%
Performance82.4%
AI Usage76.8%

Skills & Technologies

Programming Languages

No languages yet

Technical Skills

3D Geometry3D Graphics3D Math3D Modeling3D renderingArchitectural CAD logicArchitectural ModelingArchitectureArchitecture DesignBackend DevelopmentBunCSGCSSDOM ManipulationDOM manipulation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

pascalorg/editor

Apr 2026 Jul 2026
4 Months active

Languages Used

No languages

Technical Skills

3D GraphicsBackend DevelopmentCSSDOM ManipulationDOM manipulationFrontend Architecture