
During January 2025, Sznam developed an interactive 3D wireframe sphere for the LocusDirectors section of the locus-ioe/locus-website-2025 repository. Using Three.js and WebGL, Sznam implemented dynamic rotation and a custom GLSL shader to enhance visual engagement and interactivity on the homepage. The work included resolving a panning bug and fine-tuning zoom and scale parameters to improve user experience and stability. All changes were tracked via git commits, reflecting a methodical approach to version control. This feature provided a scalable foundation for future interactive components, demonstrating depth in 3D graphics, frontend development, and performance optimization within a production environment.

Month 2025-01 focused on delivering a visually engaging, reliable interactive homepage element and stabilizing its interaction. Delivered an interactive 3D wireframe sphere in the LocusDirectors section of the locus-website-2025 using Three.js with a custom shader and dynamic rotation. Resolved a panning bug and tuned zoom/scale for improved user interaction. All work tracked in locus-ioe/locus-website-2025 with two commits. Business impact: elevated homepage engagement and longer visitor sessions, with a scalable interactive component foundation. Technologies demonstrated include Three.js, WebGL shader work, JavaScript/TypeScript, performance tuning, and git-based version control.
Month 2025-01 focused on delivering a visually engaging, reliable interactive homepage element and stabilizing its interaction. Delivered an interactive 3D wireframe sphere in the LocusDirectors section of the locus-website-2025 using Three.js with a custom shader and dynamic rotation. Resolved a panning bug and tuned zoom/scale for improved user interaction. All work tracked in locus-ioe/locus-website-2025 with two commits. Business impact: elevated homepage engagement and longer visitor sessions, with a scalable interactive component foundation. Technologies demonstrated include Three.js, WebGL shader work, JavaScript/TypeScript, performance tuning, and git-based version control.
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