
In January 2026, this developer enhanced the LandSandBoat/server repository by overhauling the guild crafting economy and shop pricing systems. They refactored guild points data structures and introduced a new HQ crystal pricing module, replacing legacy modules to streamline backend logic and improve maintainability. Using Lua and SQL scripting, they balanced item pricing and standardized shop logic, addressing data consistency issues and reducing technical debt. Their work focused on backend development and database management, laying a scalable foundation for future guild features. The depth of these changes improved gameplay economy, removed outdated pricing paths, and prepared the system for further expansion.

In January 2026, LandSandBoat/server delivered significant guild economy improvements and a shop pricing overhaul that streamline data structures, balance gameplay economy, and remove legacy modules to reduce maintenance load. Key changes include global guild_points and updates to guild shop/turn-in logic, plus introducing a HQ crystal pricing module and cleaning legacy pricing data. These changes lay groundwork for scalable guild features and more consistent monetization.
In January 2026, LandSandBoat/server delivered significant guild economy improvements and a shop pricing overhaul that streamline data structures, balance gameplay economy, and remove legacy modules to reduce maintenance load. Key changes include global guild_points and updates to guild shop/turn-in logic, plus introducing a HQ crystal pricing module and cleaning legacy pricing data. These changes lay groundwork for scalable guild features and more consistent monetization.
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